Computational Model Library

Displaying 10 of 25 results hunter-gatherer clear

Metaphoria 2019

Timothy Gooding | Published Sunday, February 24, 2019

This model test the efficiency of the market economy in comparison with a hunter/gatherer economy. It also compares the model outcomes between a market economy when using eternal agents with one using mortal agents.

Peer reviewed Ache hunting

Marco Janssen Kim Hill | Published Tuesday, August 13, 2013 | Last modified Friday, December 21, 2018

Agent-based model of hunting behavior of Ache hunter-gatherers from Paraguay. We evaluate the effect of group size and cooperative hunting

This program simulates a group of hunter-gatherer (households) moving randomly over an artificial landscapoe pulated with resources randomly distributed (a Gaussian distribution). To survive, agents hunt and gather using their own labor resources and available technology. When labor and technology is not enough to compensate the resource difficulty of access, they need to cooperate. The purpose of the model is to analyze the consequences of cooperation on cultural diversity: the more the agents cooperate, the more their culture (a 10 componenet vector) is updated to imitate the culture of cooperative agents. The less the agent cooperates, the more different its culture becomes.

This spatially explicit agent-based model addresses how effective foraging radius (r_e) affects the effective size–and thus the equilibrium cultural diversity–of a structured population composed of central-place foraging groups.

This model represents technological and ecological behaviors of mobile hunter-gatherers, in a variable environment, as they produce, use, and discard chipped stone artifacts. The results can be analyzed and compared with archaeological sites.

Peer reviewed Lithic Raw Material Procurement and Provisioning

Jonathan Paige | Published Friday, March 06, 2015 | Last modified Thursday, March 12, 2015

This model simulates the lithic raw material use and provisioning behavior of a group that inhabits a permanent base camp, and uses stone tools.

TechNet_04: Cultural Transmission in a Spatially-Situated Network

Andrew White | Published Monday, October 08, 2012 | Last modified Saturday, April 27, 2013

The TechNet_04 is an abstract model that embeds a simple cultural tranmission process in an environment where interaction is structured by spatially-situated networks.

This model allows for the investigation of the effect spatial clustering of raw material sources has on the outcome of the neutral model of stone raw material procurement by Brantingham (2003).

ForagerNet3_Demography_V3

Andrew White | Published Tuesday, November 29, 2016

The ForagerNet3_Demography model is a non-spatial ABM designed to serve as a platform for exploring several aspects of hunter-gatherer demography.

Displaying 10 of 25 results hunter-gatherer clear

This website uses cookies and Google Analytics to help us track user engagement and improve our site. If you'd like to know more information about what data we collect and why, please see our data privacy policy. If you continue to use this site, you consent to our use of cookies.
Accept