Computational Model Library

Displaying 10 of 67 results for 'Andrea L Balbo'

“Food for all” (FFD) is an agent-based model designed to study the evolution of cooperation for food storage. Households face the social dilemma of whether to store food in a corporate stock or to keep it in a private stock.

FoxNet

bhradsky | Published Friday, February 01, 2019 | Last modified Friday, February 01, 2019

FoxNet is an individual-based modelling framework that can be customised to generate high-resolution red fox Vulpes vulpes population models for both northern and southern hemispheres. FoxNet predicts red fox population dynamics, including responses to control and landscape productivity. Model landscapes (up to ~15,000 km^2 and bait layouts can be generated within FoxNet or imported as GIS layers.

If you use FoxNet, please cite:

Hradsky BA, Kelly L, Robley A, Wintle BA (in review). FoxNet: an individual-based modelling framework to support red fox management. Journal of Applied Ecology.

In order to test how prosocial strategies (compassionate altruism vs. reciprocity) grow over time, we developed an evolutionary simulation model where artificial agents are equipped with different emotionally-based drivers that vary in strength. Evolutionary algorithms mimic the evolutionary selection process by letting the chances of agents conceiving offspring depend on their fitness. Equipping the agents with heritable prosocial strategies allows for a selection of those strategies that result in the highest fitness. Since some prosocial attributes may be more successful than others, an initially heterogeneous population can specialize towards altruism or reciprocity. The success of particular prosocial strategies is also expected to depend on the cultural norms and environmental conditions the agents live in.

The Planned Recycling Behavior model (PRB_1.2)

Andrea Ceschi | Published Monday, January 12, 2015 | Last modified Wednesday, August 08, 2018

A simulation model on planned recycling agent behavior (PRB_1.0) which creates a virtual district with different agent types, waste generation and collection processes.

The largely dominant meritocratic paradigm of highly competitive Western cultures is rooted on the belief that success is due mainly, if not exclusively, to personal qualities such as talent, intelligence, skills, smartness, efforts, willfulness, hard work or risk taking. Sometimes, we are willing to admit that a certain degree of luck could also play a role in achieving significant material success. But, as a matter of fact, it is rather common to underestimate the importance of external forces in individual successful stories. It is very well known that intelligence (or, more in general, talent and personal qualities) exhibits a Gaussian distribution among the population, whereas the distribution of wealth - often considered a proxy of success - follows typically a power law (Pareto law), with a large majority of poor people and a very small number of billionaires. Such a discrepancy between a Normal distribution of inputs, with a typical scale (the average talent or intelligence), and the scale invariant distribution of outputs, suggests that some hidden ingredient is at work behind the scenes. In a recent paper, with the help of this very simple agent-based model realized with NetLogo, we suggest that such an ingredient is just randomness. In particular, we show that, if it is true that some degree of talent is necessary to be successful in life, almost never the most talented people reach the highest peaks of success, being overtaken by mediocre but sensibly luckier individuals. As to our knowledge, this counterintuitive result - although implicitly suggested between the lines in a vast literature - is quantified here for the first time. It sheds new light on the effectiveness of assessing merit on the basis of the reached level of success and underlines the risks of distributing excessive honors or resources to people who, at the end of the day, could have been simply luckier than others. With the help of this model, several policy hypotheses are also addressed and compared to show the most efficient strategies for public funding of research in order to improve meritocracy, diversity and innovation.

We propose an agent-based model where a fixed finite population of tagged agents play iteratively the Nash demand game in a regular lattice. The model extends the bargaining model by Axtell, Epstein and Young.

WaterScape

Erin Bohensky | Published Monday, February 06, 2012 | Last modified Saturday, April 27, 2013

The WaterScape is an agent-based model of the South African water sector. This version of the model focuses on potential barriers to learning in water management that arise from interactions between human perceptions and social-ecological system conditions.

CoDMER v. 2.0 was parameterized with ethnographic data from organizations dealing with prescribed fire and seeding native plants, to advance theory on how collective decisions emerge in ecological restoration.

This model illustrates how the effective population size and the rate of change in mean skill level of a cultural trait are affected by the presence of natural selection and/or the cultural transmission mechanism by which it is passed.

This model, realized on the NetLogo platform, compares utility levels at home and abroad to simulate agents’ migration and their eventual return. Our model is based on two fundamental individual features, i.e. risk aversion and initial expectation, which characterize the dynamics of different agents according to the evolution of their social contacts.

Displaying 10 of 67 results for 'Andrea L Balbo'

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