Computational Model Library

Displaying 10 of 309 results for "Chelsea E Hunter" clear search

The purpose of this model is to understand the role of trade networks and their interaction with different fish resources, for fish provision. The model is developed based on a multi-methods approach, combining agent-based modeling, network analysis and qualitative data based on a small-scale fisheries study case. The model can be used to investigate both how trade network structures are embedded in a social-ecological context and the trade processes that occur within them, to analyze how they lead to emergent outcomes related to the resilience of fish provision. The model processes are informed by qualitative data analysis, and the social network analysis of an empirical fish trade network. The network analysis can be used to investigate diverse network structures to perform model experiments, and their influence on model outcomes.

The main outcomes we study are 1) the overexploitation of fish resources and 2) the availability and variability of fish provision to satisfy different market demands, and 3) individual traders’ fish supply at the micro-level. The model has two types of trader agents, seller and dealer. The model reveals that the characteristics of the trade networks, linked to different trader types (that have different roles in those networks), can affect the resilience of fish provision.

This code is for an agent-based model of collective problem solving in which agents with different behavior strategies, explore the NK landscape while they communicate with their peers agents. This model is based on the famous work of Lazer, D., & Friedman, A. (2007), The network structure of exploration and exploitation.

Vulnerability of Cooperation Due to Limited Vision

Marco Janssen | Published Thursday, December 02, 2010 | Last modified Saturday, April 27, 2013

This model describes the consequences of limited vision of agents in harvesting a common resource. We show the vulnerability of cooperation due to reduced visibility of the resource and other agents.

Will it spread or not? The effects of social influences and network topology on innovation diffusion

Sebastiano Delre | Published Monday, October 24, 2011 | Last modified Saturday, April 27, 2013

This models simulates innovation diffusion curves and it tests the effects of the degree and the direction of social influences. This model replicates, extends and departs from classical percolation models.

MayaSim: An agent-based model of the ancient Maya social-ecological system

Scott Heckbert | Published Wednesday, July 11, 2012 | Last modified Tuesday, July 02, 2013

MayaSim is an agent-based, cellular automata and network model of the ancient Maya. Biophysical and anthropogenic processes interact to grow a complex social ecological system.

We demonstrate how Repast Simphony statecharts can efficiently encapsulate the deep classification hierarchy of the U.S. Air Force for manpower life cycle costing.

Agent-based version of the simple search and barter economy conceived by Peter Diamond in 1982. The model is also known as Coconut Model.

HomininSpace

Fulco Scherjon | Published Friday, November 25, 2016 | Last modified Tuesday, October 06, 2020

A modelling system to simulate Neanderthal demography and distribution in a reconstructed Western Europe for the late Middle Paleolithic.

This generic model simulates climate change adaptation in the form of resistance, accommodation, and retreat in coastal regions vulnerable to sea level rise and flooding. It tracks how population changes as households retreat to higher ground.

TRUE GRASP

Luis García-Barrios Marco Braasch | Published Tuesday, April 03, 2018

TRUE GRASP (Tree Recruitment Under Exotic GRAsses in a Savanna-Pineland)
is a socio-ecological agent-based model (ABM) and role playing game (RPG) for farmers and other stakeholders involved in rural landscape planning.

The purpose of this model is to allow actors to explore the individual and combined effects - as well as tradeoffs - of three methods of controlling exotic grasses in pine savannas: fire, weeding, and grazing cattle.

Design of TRUE GRASP is based on 3 years of socio-ecological fieldwork in a human-induced pine savanna in La Sepultura Biosphere Reserve (SBR) in the Mexican state of Chiapas. In this savanna, farmers harvest resin from Pinus oocarpa, which is used to produce turpentine and other products. However, long term persistence of this activity is jeopardized by low tree recruitment due to exotic tall grass cover in the forest understory (see Braasch et al., 2017). The TRUE GRASP model provides the user with different management strategies for controlling exotic grass cover and avoiding possible regime shifts, which in the case of the SBR would jeopardize resin harvesting.

Displaying 10 of 309 results for "Chelsea E Hunter" clear search

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