Computational Model Library

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Peer reviewed MIOvPOP

Aniruddha Belsare | Published Wednesday, September 18, 2019

An ABM simulating white-tailed deer population dynamics for selected Michigan counties. The model yields pre-harvest and post-harvest realistic population snapshots that can be used to initialize the surveillance model (MIOvPOPsurveillance) and the CWD transmission dynamics model (MIOvCWD) respectively.

Peer reviewed Collectivities

Nigel Gilbert | Published Tuesday, April 09, 2019 | Last modified Thursday, August 22, 2019

The model that simulates the dynamic creation and maintenance of knowledge-based formations such as communities of scientists, fashion movements, and subcultures. The model’s environment is a spatial one, representing not geographical space, but a “knowledge space” in which each point is a different collection of knowledge elements. Agents moving through this space represent people’s differing and changing knowledge and beliefs. The agents have only very simple behaviors: If they are “lonely,” that is, far from a local concentration of agents, they move toward the crowd; if they are crowded, they move away.

Running the model shows that the initial uniform random distribution of agents separates into “clumps,” in which some agents are central and others are distributed around them. The central agents are crowded, and so move. In doing so, they shift the centroid of the clump slightly and may make other agents either crowded or lonely, and they too will move. Thus, the clump of agents, although remaining together for long durations (as measured in time steps), drifts across the view. Lonely agents move toward the clump, sometimes joining it and sometimes continuing to trail behind it. The clumps never merge.

The model is written in NetLogo (v6). It is used as a demonstration of agent-based modelling in Gilbert, N. (2008) Agent-Based Models (Quantitative Applications in the Social Sciences). Sage Publications, Inc. and described in detail in Gilbert, N. (2007) “A generic model of collectivities,” Cybernetics and Systems. European Meeting on Cybernetic Science and Systems Research, 38(7), pp. 695–706.

This simulation is of the 2003 Station Nightclub Fire and is part of the Interdependencies in Community Resilience (ICoR) project (http://www-personal.umich.edu/~eltawil/icor.html). The git contains the simulation as well as csvs of data about the fire, smoke, building, and people involved.

Peer reviewed MGA - Minimal Genetic Algorithm

Cosimo Leuci | Published Tuesday, September 03, 2019 | Last modified Thursday, January 30, 2020

Genetic algorithms try to solve a computational problem following some principles of organic evolution. This model has educational purposes; it can give us an answer to the simple arithmetic problem on how to find the highest natural number composed by a given number of digits. We approach the task using a genetic algorithm, where the candidate solutions to the problem are represented by agents, that in logo programming environment are usually known as “turtles”.

Peer reviewed Organizational behavior in the hierarchy model

Smarzhevskiy Ivan | Published Tuesday, June 18, 2019 | Last modified Wednesday, July 31, 2019

In a two-level hierarchical structure (consisting of the positions of managers and operators), persons holding these positions have a certain performance and the value of their own (personal perception in this, simplified, version of the model) perception of each other. The value of the perception of each other by agents is defined as a random variable that has a normal distribution (distribution parameters are set by the control elements of the interface).
In the world of the model, which is the space of perceptions, agents implement two strategies: rapprochement with agents that perceive positively and distance from agents that perceive negatively (both can be implemented, one of these strategies, or neither, the other strategy, which makes the agent stationary). Strategies are implemented in relation to those agents that are in the radius of perception (PerRadius).
The manager (Head) forms a team of agents. The performance of the group (the sum of the individual productivities of subordinates, weighted by the distance from the leader) varies depending on the position of the agents in space and the values of their individual productivities. Individual productivities, in the current version of the model, are set as a random variable distributed evenly on a numerical segment from 0 to 100. The manager forms the team 1) from agents that are in (organizational) radius (Op_Radius), 2) among agents that the manager perceives positively and / or negatively (both can be implemented, one of the specified rules, or neither, which means the refusal of the command formation).
Agents can (with a certain probability, given by the variable PrbltyOfDecisn%), in case of a negative perception of the manager, leave his group permanently.
It is possible in the model to change on the fly radii values, update the perception value across the entire population and the perception of an individual agent by its neighbors within the perception radius, and the probability values for a subordinate to make a decision about leaving the group.
You can also change the set of strategies for moving agents and strategies for recruiting a team manager. It is possible to add a randomness factor to the movement of agents (Stoch_Motion_Speed, the default is set to 0, that is, there are no random movements).

Peer reviewed Garbage can model NetLogo implementation

Smarzhevskiy Ivan | Published Sunday, February 14, 2016 | Last modified Tuesday, July 30, 2019

It is NetLogo reconstruction of the original FORTRAN code of the classical M. Cohen, J. March, and J. Olsen “garbage can model” (GCM or CMO) of collective decision-making.

Peer reviewed CHIME ABM Hurricane Evacuation Model

Joshua Watts | Published Friday, March 03, 2017 | Last modified Wednesday, May 29, 2019

The CHIME ABM explores information distribution networks and agents’ protective decision making in the context of hurricane landfall.

This is an agent-based model coded in NetLogo. The model simulates population dynamics of bighorn sheep population in the Hell’s Canyon region of Idaho and will be used to develop a better understanding of pneumonia dynamics in bighorn sheep populations. The overarching objective is to provide a decision-making context for effective management of pneumonia in wild populations of bighorn sheep.

Peer reviewed Least cost path mobility

Colin Wren Claudine Gravel-Miguel | Published Saturday, September 02, 2017 | Last modified Monday, October 04, 2021

This model aims to mimic human movement on a realistic topographical surface. The agent does not have a perfect knowledge of the whole surface, but rather evaluates the best path locally, at each step, thus mimicking imperfect human behavior.

Peer reviewed ana-wag

Géraldine Abrami Mamadou Diallo Stefano Farolfi Bruno Bonté Nils Ferrand Wanda Aquae Gaudi | Published Monday, February 13, 2017 | Last modified Friday, May 10, 2019

The ana-wag model, for Analyse Wat-A-Game (WAG), is a NetLogo version of the WAG role playing game. It enables to model a river catchment with the graphical modelling language WAG and to play it as a network-game (each player is a water user).

Displaying 10 of 1215 results Sort by: Recently modified clear search

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