Displaying 10 of 15 results computational modeling clear search
I am an anthropological archaeologist with broad interests in hunter-gatherers, lithic technology, human evolution, and complex systems theory. I am particularly interested in understanding processes of long term social, evolutionary, and adaptational change among hunter-gatherers, specifically by using approaches that combine archaeological data, ethnographic data, and computational modeling.
My field of interests concerns two axes:
First, epistemology of computational modeling and simulation of complex systems. I am particularly interested in a sociological inquiry about social implication of knowledge derived from complex systems’ study.
Second, assessing the possibilities and limits of studying social complexity with complex systems tools, particularly, agent-based modeling and simulation.
Interdisciplinary researcher interested in using computational modeling and analysis to study national security, urban and online behaviors, and other topics.
John E. McEneaney is Professor Emeritus of Learning and Teaching in the School of Education and Human Services at Oakland University, Rochester, MI, USA.
Learning theories, Language education, Literacy education, Artificial Intelligence, Computational modeling
Tarik Hadzibeganovic is a complex systems researcher and cognitive scientist interested in all challenging topics of mathematical and computational modeling, in both basic and applied sciences. His particular focus has been on several open questions in evolutionary game theory, behavioral mathematical epidemiology, sociophysics, network theory, and episodic memory research. When addressing these questions, he combines mathematical, statistical, and agent-based modeling methods with laboratory behavioral experiments and Big Data analytics.
I am a lowly civil servant moonlighting as a PhD student interested in urban informatics, Smart Cities, artificial intelligence/machine learning, all-things geospatial and temporal, advanced technologies, agent-based modeling, and social complexity… and enthusiastically trying to find a combination thereof to form a disseration. Oh… and I would like to win the lottery.
I´m a full Professor at the Universidad Autónoma de Baja California in Mexico. I teach computer sciences and software engineering in graduate and undergraduate academic programs.
Antônio Sousa is a biologist with a background in medical entomology, disease ecology, statistical and computational modeling. Antônio has a Ph.D. (2018) and Master (2014) in Science from the School of Public Health at the University of São Paulo, Brazil. Currently, he is a postdoctoral fellow in the same institution.
My research interest lies in the study of the transmission and dispersal dynamics of vector-borne diseases. I have been working on the development of statistical, mathematical and computational models to understand bioecology of mosquitoes and to predict the transmission dynamics of pathogens transmitted by these insects.
I’ve been building cyberinfrastructure and research software for computational social science and the study of complex adaptive systems at Arizona State University since 2006. Past and current projects include the Digital Archaeological Record, the Virtual Commons, the Social Ecological Systems Library, Synthesizing Knowledge of Past Environments (SKOPE), the Port of Mars, and CoMSES Net, where I serve as co-director and technical lead.
I also work to improve the state of open, transparent, reusable, and reproducible computational science as a Carpentries instructor and maintainer for the Plotting and Programming in Python and Good Enough Practices for Scientific Computing lessons, currently co-chair the Consortium of Scientific Software Registries and Repositories and Open Modeling Foundation Cyberinfrastructure Working Group, and serve on the DataCite Services and Technology Steering Group and CSDMS’s Basic Model Interface open source governance council.
My research interests include collective action, social ecological systems, large-scale software systems engineering, model componentization and coupling, and finding effective ways to promote and facilitate good software engineering practices for reusable, reproducible, and interoperable scientific computation.
I am a computational archaeologist and Professor of Anthropology at San Diego State University, where I direct the Computational Archaeology Laboratory. My research integrates geospatial analysis, agent-based and simulation modeling, and complex adaptive systems theory to investigate long-term human–environment interactions, with particular attention to socio-environmental change associated with early farming and herding in Mediterranean and other semi-arid landscapes. I have conducted field and modeling research in regions including Italy, Jordan, and Central Asia, and my work spans landscape archaeology, land-use dynamics, and environmental modeling. I have been a member of the CoMSES community for well over a decade and have contributed multiple models to the Computational Model Library, several of which have undergone formal peer review. In addition to research, I regularly teach with agent-based models at undergraduate and graduate levels and use CoMSES models as both research and pedagogical resources. I am committed to open, reproducible, and theoretically informed computational modeling and to strengthening the role of peer-reviewed models as durable scholarly contributions.
Computational Archaeology, Food Production, Forager-Farmer transition, Neolithic, Agro-pastoralism, Erosion Modeling, Anthropogenic Landscapes, Geoarchaeology, Modeling and Simulation, GIS, Imagery Analysis, ABM, Mediterranean
Displaying 10 of 15 results computational modeling clear search