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ThomondSim is a simulation of the political and economic landscape of the medieval kingdom of Thomond, southwestern Ireland, between 1276 and 1318.
Its goal is to analyze how deteriorating environmental and economic conditions caused by the Little Ice Age (LIA), the Great European Famine of 1315-1322, and wars between England and Scotland affected the outcomes of a local war involving Gaelic and English aristocratic lineages.
This ABM attempts to model both the effects of devastation on the human environment and the modus operandi of late-medieval war and diplomacy.
The model is the digital counterpart of the science discovery board game The Triumphs of Turlough. Its procedures closely correspond to the game’s mechanics, to the point that ToT can be considered an interactive, analog version of this ABM.
This model is an extended version of the original MERCURY model (https://www.comses.net/codebases/4347/releases/1.1.0/ ) . It allows for experiments to be performed in which empirically informed population sizes of sites are included, that allow for the scaling of the number of tableware traders with the population of settlements, and for hypothesised production centres of four tablewares to be used in experiments.
Experiments performed with this population extension and substantive interpretations derived from them are published in:
Hanson, J.W. & T. Brughmans. In press. Settlement scale and economic networks in the Roman Empire, in T. Brughmans & A.I. Wilson (ed.) Simulating Roman Economies. Theories, Methods and Computational Models. Oxford: Oxford University Press.
This paper builds on a basic ABM for a revolution and adds a combination of behaviors to its agents such as military benefits, citizen’s grievances, geographic vision, empathy, personality type and media impact.
This model examines the potential impact of market collapse on the economy and demography of fishing households in the Logone Floodplain, Cameroon.
A NetLogo ABM developed to explore unarmed resistance to an active shooter. The landscape is a generalized open outdoor area. Parameters enable the user to set shooter armament and control for assumptions with regard to shooter accuracy.
This model simulates the dynamics of eighteenth-century infantry battle tactics. The goal is to explore the effect of different tactics and individual traits in the dynamics of the combat.