Computational Model Library

This model is an application of Brantingham’s neutral model to a real landscape with real locations of potential sources. The sources are represented as their sizes during current conditions, and from marine geophysics surveys, and the agent starts at a random location in Mossel Bay Region (MBR) surrounding the Archaeological Pinnacle Point (PP) locality, Western Cape, South Africa. The agent moves at random on the landscape, picks up and discards raw materials based only upon space in toolkit and probability of discard. If the agent happens to encounter the PP locality while moving at random the agent may discard raw materials at it based on the discard probability.

Metaphoria 2019

Timothy Gooding | Published Sun Feb 24 10:09:04 2019

This model test the efficiency of the market economy in comparison with a hunter/gatherer economy. It also compares the model outcomes between a market economy when using eternal agents with one using mortal agents.

Peer reviewed Ache hunting

Marco Janssen Kim Hill | Published Tue Aug 13 21:27:28 2013 | Last modified Fri Dec 21 00:51:33 2018

Agent-based model of hunting behavior of Ache hunter-gatherers from Paraguay. We evaluate the effect of group size and cooperative hunting

This program simulates a group of hunter-gatherer (households) moving randomly over an artificial landscapoe pulated with resources randomly distributed (a Gaussian distribution). To survive, agents hunt and gather using their own labor resources and available technology. When labor and technology is not enough to compensate the resource difficulty of access, they need to cooperate. The purpose of the model is to analyze the consequences of cooperation on cultural diversity: the more the agents cooperate, the more their culture (a 10 componenet vector) is updated to imitate the culture of cooperative agents. The less the agent cooperates, the more different its culture becomes.

WWHW is an agent-based model designed to allow the exploration of the emergence, resilience and evolution of cooperative behaviours in hunter-fisher-gatherer societies.

This spatially explicit agent-based model addresses how effective foraging radius (r_e) affects the effective size–and thus the equilibrium cultural diversity–of a structured population composed of central-place foraging groups.

This model represents technological and ecological behaviors of mobile hunter-gatherers, in a variable environment, as they produce, use, and discard chipped stone artifacts. The results can be analyzed and compared with archaeological sites.

Cumulative effects agent-based model of forestry and hunting

Scott Heckbert | Published Fri Dec 4 12:07:29 2009 | Last modified Sat Apr 27 20:18:28 2013

This NetLogo model represents hunters and forestry road development in a spatial landscape. The cumulative effects of multiple resource use is explored.

Peer reviewed Lithic Raw Material Procurement and Provisioning

Jonathan Paige | Published Fri Mar 6 01:54:44 2015 | Last modified Thu Mar 12 06:21:26 2015

This model simulates the lithic raw material use and provisioning behavior of a group that inhabits a permanent base camp, and uses stone tools.

TechNet_04: Cultural Transmission in a Spatially-Situated Network

Andrew White | Published Mon Oct 8 19:36:07 2012 | Last modified Sat Apr 27 20:18:48 2013

The TechNet_04 is an abstract model that embeds a simple cultural tranmission process in an environment where interaction is structured by spatially-situated networks.

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