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We compare three model estimates for the time and treatment requirements to eliminate HCV among HIV-positive MSM in Victoria, Australia: a compartmental model; an ABM parametrized by surveillance data; and an ABM with a more heterogeneous population.
This is a simulation model to explore possible outcomes of the Port of Mars cardgame. Port of Mars is a resource allocation game examining how people navigate conflicts between individual goals and common interests relative to shared resources. The game involves five players, each of whom must decide how much of their time and effort to invest in maintaining public infrastructure and renewing shared resources and how much to expend in pursuit of their individual goals. In the game, “Upkeep” is a number that represents the physical health of the community. This number begins at 100 and goes down by twenty-five points each round, representing resource consumption and wear and tear on infrastructure. If that number reaches zero, the community collapses and everyone dies.
SWIM is a simulation of water management, designed to study interactions among water managers and customers in Phoenix and Tucson, Arizona. The simulation can be used to study manager interaction in Phoenix, manager and customer messaging and water conservation in Tucson, and when coupled to the Water Balance Model (U New Hampshire), impacts of management and consumer choices on regional hydrology.
Publications:
Murphy, John T., Jonathan Ozik, Nicholson T. Collier, Mark Altaweel, Richard B. Lammers, Alexander A. Prusevich, Andrew Kliskey, and Lilian Alessa. “Simulating Regional Hydrology and Water Management: An Integrated Agent-Based Approach.” Winter Simulation Conference, Huntington Beach, CA, 2015.
This model simulates movements of mobile pastoralists and their impacts on the transmission of foot-and-mouth disease (FMD) in the Far North Region of Cameroon.
The dynamic agent based model of system which turn out the self-adjusting system, are considered in this text.
The model of market of one commodity , in which there are in each moment of time the same quantity and the same quantity of money was formulated and researched in this text. We also study this system as a game of automata.
The purpose of the model is to examine whether and how mobile pastoralists are able to achieve an Ideal Free Distribution (IFD).
This model is a part of an ongoing research project on Multiagent Reinforcement Learning (MARL). The ODD protocol is included in the model. In this version of the model, Proximal Policy Optimization (PPO) is designed in the agent behaviors. It also includes a designed experiment in its Behavior Space which is used in the Response Surface Methodology and training of an Artificial Neural Network (ANN) based Recommender System.
Artificial Anasazi is an agent-based model of farming households in the Long House Valley, Arizona, from 800 to 1350 CE. Each household chooses where to farm and settle based on expected harvest, water sources and stored maize, and simulated household counts are compared with the archaeological record.
This release adapts the NetLogo Models Library version (Stonedahl & Wilensky 2010) of Janssen’s (2009) NetLogo replication of the original Ascape model (Dean et al. 2000; Axtell et al. 2002). It contains four configurations in one NetLogo 7.0.4 file, selected with two switches:
soil-on?: dynamic soil quality that depletes under cultivation and regrows, following Janssen (2010, eq. 4). The agent based model matches origins and destinations using employment search methods at the individual level.
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