Computational Model Library

Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.

All users of models published in the library must cite model authors when they use and benefit from their code.

Please check out our model publishing tutorial and feel free to contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.

Displaying 10 of 69 results for "Céline Fromont" clear search

An agent-based model to explore human–wild boar interactions in urban and suburban landscapes at the interface with agricultural land and natural habitats, by simulating wild boar population growth, mortality, and movements across the landscape

Collective Cognition in Online Conversations

Paul Dwyer | Published Saturday, November 28, 2009 | Last modified Saturday, April 27, 2013

Used in working paper: MEASURING COLLECTIVE COGNITION IN ONLINE CONVERSATIONS

Online Collaboration, Competing for Attention

M Manning | Published Wednesday, July 19, 2017 | Last modified Thursday, January 24, 2019

This is a model of a community of online communities. Using mechanisms such as win-stay, lose-shift, and preferential attachment the model can reproduce similar patterns to those of the Stack Exchange network.

Peer reviewed Online Protest and Repression in Authoritarian Settings (OPRAS)

Nanda Wijermans Annie Waldherr Aytalina Kulichkina | Published Tuesday, January 27, 2026 | Last modified Tuesday, April 07, 2026

This agent-based model, developed for the study “Online Protest and Repression in Authoritarian Settings,” examines how online protest and repression evolve in authoritarian contexts and how these dynamics affect ordinary users’ attitudes and behavior on social media. The model integrates key theoretical and empirical insights into social media use and core political factors that shape digital contention in authoritarian settings. The following questions are addressed: (1) how online protest–repression dynamics unfold across different levels of authoritarianism and varying compositions of committed accounts, and (2) how ordinary users’ internal propensity to protest and their perceived probability of successful repression change during online protest-repression contestation. The model is evaluated against two empirically grounded macro patterns observed in the real world. The first is enduring protest: online protest becomes dominant as vocal protesters grow to outnumber vocal repressors, shrinking the pool of silent users and stabilizing a pro-protest majority. The second is suppressed protest: online dissent is contained as vocal repression and silence expand in response to protest, yielding a sustained majority of repressive and silent accounts. Together, these dynamics demonstrate how dissenting voices are empowered and suppressed online in authoritarian settings.

The purpose of this model is explore how “friend-of-friend” link recommendations, which are commonly used on social networking sites, impact online social network structure. Specifically, this model generates online social networks, by connecting individuals based upon varying proportions of a) connections from the real world and b) link recommendations. Links formed by recommendation mimic mutual connection, or friend-of-friend algorithms. Generated networks can then be analyzed, by the included scripts, to assess the influence that different proportions of link recommendations have on network properties, specifically: clustering, modularity, path length, eccentricity, diameter, and degree distribution.

TRAINING AND TURNOVER

Kehinde Salau | Published Tuesday, December 16, 2008 | Last modified Saturday, April 27, 2013

The purpose of the model presented by Glance et al is to study the ‘contribute vs. free-ride’ dilemma present in organizations.

ABWiSE

Liliana Perez jeffledge | Published Monday, December 20, 2021

The Agent-Based Wildfire Simulation Environment (ABWiSE) translates the concept of a moving fire front as a set of mobile fire agents that respond to, and interact with, vegetation, wind, and terrain. Presently, the purpose of ABWiSE is to explore how ABM, using simple interactions between agents and a simple atmospheric feedback model, can simulate emergent fire spread patterns.

A simulation of the structure of academic science

Nigel Gilbert | Published Friday, December 31, 2010 | Last modified Saturday, April 27, 2013

This is a re-implementation of the model described in Gilbert, Nigel. (1997). A simulation of the structure of academic science. Sociological Research Online, 2(2)3, http://www.socresonline.org.uk/

Default Initial skill, read ODD for more info. The purpose of the model presented by Salau is to study the ’player profit vs. club benefit’ dilemma present in professional soccer organizations.

Digital Mobility Model (DMM)

Na (Richard) Jiang Fiammetta Brandajs | Published Thursday, February 01, 2024 | Last modified Friday, February 02, 2024

The purpose of the Digital Mobility Model (DMM) is to explore how a society’s adoption of digital technologies can impact people’s mobilities and immobilities within an urban environment. Thus, the model contains dynamic agents with different levels of digital technology skills, which can affect their ability to access urban services using digital systems (e.g., healthcare or municipal public administration with online appointment systems). In addition, the dynamic agents move within the model and interact with static agents (i.e., places) that represent locations with different levels of digitalization, such as restaurants with online reservation systems that can be considered as a place with a high level of digitalization. This indicates that places with a higher level of digitalization are more digitally accessible and easier to reach by individuals with higher levels of digital skills. The model simulates the interaction between dynamic agents and static agents (i.e., places), which captures how the gap between an individual’s digital skills and a place’s digitalization level can lead to the mobility or immobility of people to access different locations and services.

Displaying 10 of 69 results for "Céline Fromont" clear search

This website uses cookies and Google Analytics to help us track user engagement and improve our site. If you'd like to know more information about what data we collect and why, please see our data privacy policy. If you continue to use this site, you consent to our use of cookies.
Accept