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Displaying 10 of 69 results for "Céline Fromont" clear search
An agent-based model to explore human–wild boar interactions in urban and suburban landscapes at the interface with agricultural land and natural habitats, by simulating wild boar population growth, mortality, and movements across the landscape
Used in working paper: MEASURING COLLECTIVE COGNITION IN ONLINE CONVERSATIONS
This is a model of a community of online communities. Using mechanisms such as win-stay, lose-shift, and preferential attachment the model can reproduce similar patterns to those of the Stack Exchange network.
This agent-based model, developed for the study “Online Protest and Repression in Authoritarian Settings,” examines how online protest and repression evolve in authoritarian contexts and how these dynamics affect ordinary users’ attitudes and behavior on social media. The model integrates key theoretical and empirical insights into social media use and core political factors that shape digital contention in authoritarian settings. The following questions are addressed: (1) how online protest–repression dynamics unfold across different levels of authoritarianism and varying compositions of committed accounts, and (2) how ordinary users’ internal propensity to protest and their perceived probability of successful repression change during online protest-repression contestation. The model is evaluated against two empirically grounded macro patterns observed in the real world. The first is enduring protest: online protest becomes dominant as vocal protesters grow to outnumber vocal repressors, shrinking the pool of silent users and stabilizing a pro-protest majority. The second is suppressed protest: online dissent is contained as vocal repression and silence expand in response to protest, yielding a sustained majority of repressive and silent accounts. Together, these dynamics demonstrate how dissenting voices are empowered and suppressed online in authoritarian settings.
The purpose of this model is explore how “friend-of-friend” link recommendations, which are commonly used on social networking sites, impact online social network structure. Specifically, this model generates online social networks, by connecting individuals based upon varying proportions of a) connections from the real world and b) link recommendations. Links formed by recommendation mimic mutual connection, or friend-of-friend algorithms. Generated networks can then be analyzed, by the included scripts, to assess the influence that different proportions of link recommendations have on network properties, specifically: clustering, modularity, path length, eccentricity, diameter, and degree distribution.
The purpose of the model presented by Glance et al is to study the ‘contribute vs. free-ride’ dilemma present in organizations.
The Agent-Based Wildfire Simulation Environment (ABWiSE) translates the concept of a moving fire front as a set of mobile fire agents that respond to, and interact with, vegetation, wind, and terrain. Presently, the purpose of ABWiSE is to explore how ABM, using simple interactions between agents and a simple atmospheric feedback model, can simulate emergent fire spread patterns.
This is a re-implementation of the model described in Gilbert, Nigel. (1997). A simulation of the structure of academic science. Sociological Research Online, 2(2)3, http://www.socresonline.org.uk/
Default Initial skill, read ODD for more info. The purpose of the model presented by Salau is to study the ’player profit vs. club benefit’ dilemma present in professional soccer organizations.
The purpose of the Digital Mobility Model (DMM) is to explore how a society’s adoption of digital technologies can impact people’s mobilities and immobilities within an urban environment. Thus, the model contains dynamic agents with different levels of digital technology skills, which can affect their ability to access urban services using digital systems (e.g., healthcare or municipal public administration with online appointment systems). In addition, the dynamic agents move within the model and interact with static agents (i.e., places) that represent locations with different levels of digitalization, such as restaurants with online reservation systems that can be considered as a place with a high level of digitalization. This indicates that places with a higher level of digitalization are more digitally accessible and easier to reach by individuals with higher levels of digital skills. The model simulates the interaction between dynamic agents and static agents (i.e., places), which captures how the gap between an individual’s digital skills and a place’s digitalization level can lead to the mobility or immobility of people to access different locations and services.
Displaying 10 of 69 results for "Céline Fromont" clear search