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This NetLogo model simulates the impact of mowing frequency, mower type and the percentage of refuge strips on the abundance of arthropods in managed grasslands. It represents five functional arthropod groups: holometabolous plant-dwelling arthropods (HoP, represented by butterflies); holometabolous ground-dwelling arthropods (HoG, represented by ants); nesting pollinators (NP, represented by bees); hemimetabolous plant-dwelling arthropods (HeP, represented by grasshoppers); and ground-resident arthropods (GR, represented by spiders). Three mowing frequencies are simulated: intensive (four mowings per year), intermediate (two mowings per year) and extensive (one mowing per year). Bar and disc mowers differ in their effects on arthropod mortality and vegetation height. Refuge strip coverage can be set to 0%, 10% or 20%. Arthropod abundance changes over time through movement, reproduction, natural mortality, mower-related mortality and vegetation regrowth.
The various technologies used inside a Dutch greenhouse interact in combination with an external climate, resulting in an emergent internal climate, which contributes to the final productivity of the greenhouse. This model examines how differing technology development styles affects the overall ability of a community of growers to approach the theoretical maximum yield.
The computer model simulates the development of a social network (i.e. formation of friendships and cliques), the (dyadic) interactions between pupils and the development of similarities and differences in their behavioral profiles.
Scholars have written extensively about hierarchical international order, on the one hand, and war on the other, but surprisingly little work systematically explores the connection between the two. This disconnect is all the more striking given that empirical studies have found a strong relationship between the two. We provide a generative computational network model that explains hierarchy and war as two elements of a larger recursive process: The threat of war drives the formation of hierarchy, which in turn shapes states’ incentives for war. Grounded in canonical theories of hierarchy and war, the model explains an array of known regularities about hierarchical order and conflict. Surprisingly, we also find that many traditional results of the IR literature—including institutional persistence, balancing behavior, and systemic self-regulation—emerge from the interplay between hierarchy and war.
A flexible framework for Agent-Based Models (ABM), the ‘epiworldR’ package provides methods for prototyping disease outbreaks and transmission models using a ‘C++’ backend, making it very fast. It supports multiple epidemiological models, including the Susceptible-Infected-Susceptible (SIS), Susceptible-Infected-Removed (SIR), Susceptible-Exposed-Infected-Removed (SEIR), and others, involving arbitrary mitigation policies and multiple-disease models. Users can specify infectiousness/susceptibility rates as a function of agents’ features, providing great complexity for the model dynamics. Furthermore, ‘epiworldR’ is ideal for simulation studies featuring large populations.
This model was programmed for a class project, which studied the effects of urban sprawl on bird distribution. For the urban sprawl part of the model, we started from the model in (udhira, H. S., 200
Objective is to simulate policy interventions in an integrated demand-supply model. The underlying demand function links both sides. Diffusion proceeds if interactions distribute awareness (Epidemic effect) and rivalry reduces the market price (Probit effect). Endogeneity is given due to the fact that consumer awareness as well as their willingness-to-pay drives supply-side rivalry. Firm´s entry and exit decisions as well as quantity and price settings are driven by Cournot competition.
This model simulates a bank - firm credit network.
Crowd dynamics have important applications in evacuation management systems relevant to organizing safer large scale gatherings. For crowd safety, it is very important to study the evolution of potential crowd behaviours by simulating the crowd evacuation process. Planning crowd control tasks by studying the impact of crowd behaviour evolution towards evacuation could mitigate the possibility of crowd disasters. During a typical emergency evacuation scenario, conflict among agents occurs when agents intend to move to the same location as a result of the interaction with their nearest neighbours. The effect of the agent response towards their neighbourhood is vital in order to understand the effect of variation of crowd behaviour on the whole environment. In this work, we model crowd motion subject to exit congestion under uncertainty conditions in a continuous space via computer simulations. We model best-response, risk-seeking, risk-averse and risk-neutral behaviours of agents via certain game theoretic notions. We perform computer simulations with heterogeneous populations in order to study the effect of the evolution of agent behaviours towards egress flow under threat conditions. Our simulation results show the relation between the local crowd pressure and the number of injured agents. We observe that when the proportion of agents in a population of risk-seeking agents is increased, the average crowd pressure, average local density and the number of injured agents increases. Besides that, based on our simulation results, we can infer that crowd disasters could be prevented if the agent population consists entirely of risk-averse and risk-neutral agents despite circumstances that lead to threats.
The model constructs a complex network of traffic based on the main urban area of Zhengzhou, China, and simulates the urban rainfall process using the ABM model to analyse the real-time risk of flooding hazards in the nodes of the complex network.
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