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Displaying 10 of 389 results for "Noé Guiraud" clear search
An unintended consequence of low cost maritime travel may be hyperconnectedness, creating social situations where information can be readily passed before it is verified- an issue not limited to modern digitally connected societies. In traditional Coast Salish societies, the peoples of what is now Western Washington and Southwestern British Columbia, oral traditions were vertified through a process called witnessing. Witnesses would be trained to recount and verify oral history and traditional teachings at high fidelity. Here, a simple model based on dual inheritance approaches to genes and culture, is used to compare this specific form of verifying socially important information compared to modern mass communication. The model suggests that witnessing is a high fidelity form of transmitting knowledge with a low error rate, more in line with modern apprenticeships than mass communication. Social mechanisms such as witnessing provide solutions to issues faced in contemporary discourse where the validity of information and even fact checking mechanisms may be biased or counterfactual. This effort also demonstrates the utillity of using modeling approaches to highlight how specific, historically contingent institutions such as witnesses can be drawn upon to model potential solutions to contemporary issues solved in the past in traditional Coast Salish practice.
This model extends the bounded confidence model of Deffuant and Weisbuch. It introduces online contexts in which a person can deliver his or her opinion to several other persons. There are 2 additional parameters accessibility and connectivity.
The purpose of this model is to analyze the dynamics of endogenously created oscillations in housing prices using a system dynamics simulation model, built from the perspective of construction companies.
This model is designed to show the effects of personality types and student organizations have on ones chance to making friendships in a university setting. As known from psychology studies, those that are extroverted have an easier chance making friendships in comparison to those that are introverted.
Once every tick a pair of students (nodes) will be randomly selected they will then have the chance to either be come friends or not (create an edge or not) based on their personality type (you are able to change what the effect of each personality is) and whether or not they are in the same club (you can change this value) then the model triggers the next tick cycle to begin.
The objective of this agent-based model is to test different language education orientations and their consequences for the EU population in terms of linguistic disenfranchisement, that is, the inability of citizens to understand EU documents and parliamentary discussions should their native language(s) no longer be official. I will focus on the impact of linguistic distance and language learning. Ideally, this model would be a tool to help EU policy makers make informed decisions about language practices and education policies, taking into account their consequences in terms of diversity and linguistic disenfranchisement. The model can be used to force agents to make certain choices in terms of language skills acquisition. The user can then go on to compare different scenarios in which language skills are acquired according to different rationales. The idea is that, by forcing agents to adopt certain language learning strategies, the model user can simulate policies promoting the acquisition of language skills and get an idea of their impact. In this way the model allows not only to sketch various scenarios of the evolution of language skills among EU citizens, but also to estimate the level of disenfranchisement in each of these scenarios.
Designed to capture the evolutionary forces of global society.
The Axelrod’s model of cultural dissemination is an agent-model designed to investigate the dissemination of culture among interacting agents on a society.
Industrial location theory has not emphasized environmental concerns, and research on industrial symbiosis has not emphasized workforce housing concerns. This article brings jobs, housing, and environmental considerations together in an agent-based model of industrial
and household location. It shows that four classic outcomes emerge from the interplay of a relatively small number of explanatory factors: the isolated enterprise with commuters; the company town; the economic agglomeration; and the balanced city.
This is a generic sub-model of animal territory formation. It is meant to be a reusable building block, but not in the plug-and-play sense, as amendments are likely to be needed depending on the species and region. The sub-model comprises a grid of cells, reprenting the landscape. Each cell has a “quality” value, which quantifies the amount of resources provided for a territory owner, for example a tiger. “Quality” could be prey density, shelter, or just space. Animals are located randomly in the landscape and add grid cells to their intial cell until the sum of the quality of all their cells meets their needs. If a potential new cell to be added is owned by another animal, competition takes place. The quality values are static, and the model does not include demography, i.e. mortality, mating, reproduction. Also, movement within a territory is not represented.
Agers and non-agers agent compete over a spatial landscape. When two agents occupy the same grid, who will survive is decided by a random draw where chances of survival are proportional to fitness. Agents have offspring each time step who are born at a distance b from the parent agent and the offpring inherits their genetic fitness plus a random term. Genetic fitness decreases with time, representing environmental change but effective non-inheritable fitness can increase as animals learn and get bigger.
Displaying 10 of 389 results for "Noé Guiraud" clear search