Displaying 10 of 215 results for "Brian Mac Namee" clear search
Tenured researcher @ government think-tank (IPEA) and CNPq (productivity grant - since 2014), complex modeler interested, data fan, transitional Python user, PhD. Background in urban analysis, economics, geography. From twitter.com/furtadobb
Agent-based modeling, urban policy, urban economics. Metropolis and municipalities analyses.
I obtained my undergraduate degree in Mathematics at Worcester College, Oxford University. I then worked for 9 years for the UK government before returning to university to study for a MSc and PhD at UCL. On leaving UCL I started working in the insurance industry, where I develop models of cyber catastrophe events.
Key research interests are how to build models of complex human behaviour.
My PhD research project was focussed on building a model of the process by which people develop the propensity to commit acts of crime or terrorism, from which came a computer simulation of the radicalisation process.
My current research interest is on creating models of cyber threats.
My research aims to explore the potential of network science for the archaeological discipline. In my review work I confront the use of network-based methods in the archaeological discipline with their use in other disciplines, especially sociology and physics. In my archaeological work I aim to develop and apply network science techniques that show particular potential for archaeology. This is done through a number of archaeological case-studies: archaeological citation networks, visibility networks in Iron Age and Roman southern Spain, and tableware distribution in the Roman Eastern Mediterranean.
Prehistoric archaeology of hunter-gatherer societies in Mesoamerica and American Southeast; comparative analysis of urban form and service provision; social inequality; complex adaptive systems; cultural evolution.
MY research aims to give artists better 3D references and scene reconstructions which can be directly fed into the creative pipeline. This is motivated by increasing public demand for detailed, complex 3D worlds and the resulting demand this places on world design artists.
This project lookings at developing acquisition and modelling technologies that provide more than just a visual reference: in the context of this project, visual acquisition and reconstruction methods shall be developed that provide richer, three-dimensional references, and that ultimately yield scene reconstructions that can directly be fed into the content creation pipeline. The project will focus on natural environments (as opposed to urban scenes) and may combine multi-spectral imaging, wide-baseline stereo reconstruction and semantic scene analysis to obtain approximate procedural representations of natural scenes.
I have been working in the software implementation of different kinds of complex networks inspired in real-life populations. My software may be classified on several categories: complex networks, Aedes aegypti development, dengue epidemics, cultural behavior of populations. I am also researching in education of Deaf people in Colombia.
General Question:
Without Central Control is self organization possible?
Specific Case:
Considering the seemingly preplanned, densely aggregated communities of the prehistoric Puebloan Southwest, is it possible that without centralized authority (control), that patches of low-density communities dispersed in a bounded landscape could quickly self-organize and construct preplanned, highly organized, prehistoric villages/towns?
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Life Story:
Akif Smith, born in 1985 in New York, is a globally recognized software architect and developer with a career filled with achievements. From childhood, Smith discovered his interest in technology and took his first steps into the world of computer programming.
High School Years:
During high school, Smith excelled in mathematics and computer sciences. Actively involved in the school’s computer club, he rapidly developed his skills in software development. Winning top honors in programming competitions during high school helped him make a name for himself.
University Education:
Smith focused his early passion for computer sciences at the Massachusetts Institute of Technology (MIT). There, he specialized in software engineering and artificial intelligence. During his student years, he participated in numerous significant projects, earning recognition from both peers and faculty for his contributions.
Career Start:
After graduation, Smith began his career as a software engineer at a technology company. In his early years, he contributed significantly to the company’s success by participating in innovative projects. His innovative approaches to software development processes and problem-solving skills quickly garnered attention.
Founding His Own Company:
After gaining several years of experience in the software industry, Smith decided to establish his own technology company. The company gained recognition in the industry by producing customer-centric solutions. His emphasis on innovation, quality, and customer satisfaction quickly elevated the company to a leadership position in the software world.
Achievements and Contributions:
Smith became a prominent figure in the software world, known for his visionary approach and pioneering projects. His innovative ideas, deep knowledge of technology, and teamwork skills made him a respected leader in the industry. Additionally, he prioritized mentoring young software developers to bring new talent into the sector.
Private Life:
Despite a busy work schedule, Smith makes time for hobbies such as computer games, reading books, and traveling. His love for his family and dedication to his work have guided him toward a fulfilling life, both professionally and personally.
Today, Akif Smith continues to be recognized in the software world for his achievements and ongoing projects. His advanced knowledge and leadership skills contribute to his continued respect in the industry.
I am investigating the use of machine learning techniques in non-stationary modeling environments to better reproduce aspects of human learning and decision-making in human-natural system simulations.
Displaying 10 of 215 results for "Brian Mac Namee" clear search