Computational Model Library

Displaying 10 of 103 results interaction clear

A simple emulation-based computational model

Carlos Fernández-Márquez Francisco J Vázquez | Published Tuesday, May 21, 2013 | Last modified Tuesday, February 05, 2019

Emulation is one of the simplest and most common mechanisms of social interaction. In this paper we introduce a descriptive computational model that attempts to capture the underlying dynamics of social processes led by emulation.

Absorption of particulate matter by leafs

Chiara Letter Georg Jäger | Published Monday, November 12, 2018 | Last modified Monday, November 12, 2018

This model aims to understand the interaction between particulate matter and leaves of trees. The particles collide with the leaf and can either be absorbed with a certain probability, otherwise they bounce off it. The absorptions are detected in a counter.
The movement of the particles depends mainly on the strength and direction of the wind and the air temperature. They also show a certain random movement, but the proportion is negligible.
In a collision with the leaf, the particles are absorbed with a certain probability (absorption-probability), otherwise repelled.

Peer reviewed Agent-based Renewables model for Integrated Sustainable Energy (ARISE)

Muhammad Indra Al Irsyad Anthony Halog Rabindra Nepal | Published Wednesday, November 29, 2017 | Last modified Friday, October 05, 2018

ARISE is a hybrid energy model incorporating macroeconomic data, micro socio-economic data, engineering data and environmental data. This version of ARISE can simulate scenarios of solar energy policy for Indonesia case.

ACT: Agent-based model of Critical Transitions

Oscar Kraan Steven Dalderop Gert Jan Kramer Igor Nikolic | Published Wednesday, October 18, 2017 | Last modified Monday, August 27, 2018

ACT is an ABM based on an existing conceptualisation of the concept of critical transitions applied to the energy transition. With the model we departed from the mean-field approach simulated relevant actor behaviour in the energy transition.

Crowd dynamics have important applications in evacuation management systems relevant to organizing safer large scale gatherings. For crowd safety, it is very important to study the evolution of potential crowd behaviours by simulating the crowd evacuation process. Planning crowd control tasks by studying the impact of crowd behaviour evolution towards evacuation could mitigate the possibility of crowd disasters. During a typical emergency evacuation scenario, conflict among agents occurs when agents intend to move to the same location as a result of the interaction with their nearest neighbours. The effect of the agent response towards their neighbourhood is vital in order to understand the effect of variation of crowd behaviour on the whole environment. In this work, we model crowd motion subject to exit congestion under uncertainty conditions in a continuous space via computer simulations. We model best-response, risk-seeking, risk-averse and risk-neutral behaviours of agents via certain game theoretic notions. We perform computer simulations with heterogeneous populations in order to study the effect of the evolution of agent behaviours towards egress flow under threat conditions. Our simulation results show the relation between the local crowd pressure and the number of injured agents. We observe that when the proportion of agents in a population of risk-seeking agents is increased, the average crowd pressure, average local density and the number of injured agents increases. Besides that, based on our simulation results, we can infer that crowd disasters could be prevented if the agent population consists entirely of risk-averse and risk-neutral agents despite circumstances that lead to threats.

A series of studies show the applicability of the NK model in the crowdsourcing research, but it also exposes a problem that the application of the NK model is not tightly integrated with crowdsourcing process, which leads to lack of a basic crowdsourcing simulation model. Accordingly, by introducing interaction relationship among task decisions to define three tasks of different structure: local task, small-world task and random task, and introducing bounded rationality and its two dimensions are taken into account: bounded rationality level that used to distinguish industry types and bounded rationality bias that used to differentiate professional users and ordinary users, an agent-based model that simulates the problem-solving process of tournament-based crowdsourcing is constructed by combining the NK fitness landscapes and the crowdsourcing framework of “Task-Crowd-Process-Evaluation”.

A series of studies show the applicability of the NK model in the crowdsourcing research, but it also exposes a problem that the application of the NK model is not tightly integrated with crowdsourcing process, which leads to lack of a basic crowdsourcing simulation model. Accordingly, by introducing interaction relationship among task decisions to define three tasks of different structure: local task, small-world task and random task, and introducing bounded rationality and its two dimensions are taken into account: bounded rationality level that used to distinguish industry types and bounded rationality bias that used to differentiate professional users and ordinary users, an agent-based model that simulates the problem-solving process of tournament-based crowdsourcing is constructed by combining the NK fitness landscapes and the crowdsourcing framework of “Task-Crowd-Process-Evaluation”.

In the consumer advice network, users with connections can interact with each other, and the network topology will change during the opinion interaction. When the opinion distance from i to j is greater than the confidence threshold, the two consumers cannot exchange opinions, and the link between them will disconnect with probability DE. Then, a link from node i to node k is established with probability CE and node i learning opinion from node k.

EthnoCultural Tag model (ECT)

David Hales Bruce Edmonds | Published Friday, October 16, 2015 | Last modified Wednesday, May 09, 2018

Captures interplay between fixed ethnic markers and culturally evolved tags in the evolution of cooperation and ethnocentrism. Agents evolve cultural tags, behavioural game strategies and in-group definitions. Ethnic markers are fixed.

We expose RA agent-based model of the opinion and tolerance dynamics in artificial societies. The formal mathematical model is based on the ideas of Social Influence, Social Judgment, and Social Identity theories.

Displaying 10 of 103 results interaction clear

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