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Displaying 10 of 1060 results for "J Van Der Beek" clear search
An agent-based model of how public space conditions shape the collective formation of local sports communities in high-mobility cities. A small gathering is already exercising in an abstract, systematically configurable public space; the model asks how strangers join them and whether the loose gathering consolidates into a stable community. Three conditions are manipulated, each acting through exactly one channel: spatial legibility governs whether a passer-by notices the activity, routine compatibility governs whether a member attends in a given week, and social anchor availability governs how much one episode of co-presence builds a tie. Ties carry a continuous strength with two thresholds, so that relationships of differing strength cross their thresholds at different condition levels. Because the model does not represent the origin of an activity, dissolution is irreversible and survival is a clean binary outcome. Across 32,790 runs in eight experiments the model yields two well separated thresholds along routine compatibility — one for survival, one for consolidation — with a wide band between them in which a space is used continuously but no community forms. The tie submodel is adapted from Jin, Girvan and Newman (2001) and verified against it by docking. Robustness is established against the seeded gathering, the pre-existing social network, a joint ±20 per cent perturbation of the behavioural parameters, and the parameters of the tie machinery.
HOSS(-5) is an exploratory agent-based prototype of a small artificial society, written in Python. Each agent is a “ph” (punto humano, “human point”) that is born, is educated, works, consumes and dies. Its yearly decisions depend on a psychological profile (archetype × character), its economic status and its intentionality. Agents interact indirectly through families, firms in 10 sectors, a labour market with about 200 job categories, and a State that provides public services, employment and a Universal Basic Income, adjusting taxes and UBI each year to seek fiscal balance.
The model simulates a few thousand agents over decades of virtual time and records yearly aggregates (population, GDP, income, Gini index, HDI). A separate analysis script explores the results and fits Gamma distributions to individual incomes, comparing the shape parameter with Gini and HDI.
HOSS does not aim to predict real societies or claim empirical validation. It is a sandbox for comparing scenarios and thinking about the organizational design of society from an engineering perspective. Known limitations: no direct social relations between agents, prices and production follow simple rules rather than supply-demand dynamics, and organizations are black boxes.
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This model simulates the dynamics of eighteenth-century infantry battle tactics. The goal is to explore the effect of different tactics and individual traits in the dynamics of the combat.
The Friendship Field model aims at modelling friendship formation based on three factors: Extraversion, Resemblance and Status, where social interaction is motivated by the Social Battery. Social Battery is one’s energy and motivation to engage in social contact. Since social contact is crucial for friendship formation, the model included Social Battery to affect social interactions. To our best knowledge, Social Battery is a yet unintroduced concept in research while it is a dynamic factor influencing the social interaction besides one’s characteristics. Extraverts’ Social Batteries charge while interacting and exhaust while being alone. Introverts’ Social Batteries charge while being alone and exhaust while interacting. The aim of the model is to illustrate the concept of Social Battery. Moreover, the Friendship Field shows patterns regarding Extraversion, Resemblance and Status including the mere-exposure effect and friendship by similarity. For the implementation of Status, Kemper’s status-power theory is used. The concept of Social Battery is also linked to Kemper’s theory on the organism as reference group. By running the model for a year (3 interactions moments per day), the friendship dynamics over time can be studied.
We presented the model at the Social Simulation Conference 2022.
An ABM to simulate the behaviour of households within a village and observe the emerging properties of the system in terms of food security. The model quantifies food availability, access, utilisation and stability.
We model the epistemic dynamics preceding political uprising. Before deciding whether to start protests, agents need to estimate the amount of discontent with the regime. This model simulates the dynamics of group knowledge about general discontent.
MarPEM is an agent-based model that can be used to study the effects of policy instruments on the transition away from HFO.
This is a modification of the RobbyGA model by the Santa Fe Institute (see model Info tab for full information). The basic idea is that the GA has been changed to one where the agents have a set lifetime, anyone can reproduce with anyone, but where there is a user-set amount of ‘starvation’ that kills the agents that have a too low fitness.
The AMMA simulates how news waves emerge in the mass media. Drawing on the ideas of public arena models and issue-attention cycles, it represents fundamental principles of public communication in a virtual media system.
This model implements a Bayesian belief revision model that contrasts an ideal agent in possesion of true likelihoods, an agent using a fixed estimate of trusting its source of information, and an agent updating its trust estimate.
Displaying 10 of 1060 results for "J Van Der Beek" clear search