Our mission is to help computational modelers at all levels engage in the establishment and adoption of community standards and good practices for developing and sharing computational models. Model authors can freely publish their model source code in the Computational Model Library alongside narrative documentation, open science metadata, and other emerging open science norms that facilitate software citation, reproducibility, interoperability, and reuse. Model authors can also request peer review of their computational models to receive a DOI.
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We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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The Emergent Firm (EF) model is based on the premise that firms arise out of individuals choosing to work together to advantage themselves of the benefits of returns-to-scale and coordination. The Emergent Firm (EF) model is a new implementation and extension of Rob Axtell’s Endogenous Dynamics of Multi-Agent Firms model. Like the Axtell model, the EF model describes how economies, composed of firms, form and evolve out of the utility maximizing activity on the part of individual agents. The EF model includes a cash-in-advance constraint on agents changing employment, as well as a universal credit-creating lender to explore how costs and access to capital affect the emergent economy and its macroeconomic characteristics such as firm size distributions, wealth, debt, wages and productivity.
The General Housing Model demonstrates a basic housing market with bank lending, renters, owners and landlords. This model was developed as a base to which students contributed additional functions during Arizona State University’s 2020 Winter School: Agent-Based Modeling of Social-Ecological Systems.
A curious aspect of the Covid-19 pandemic is the clustering of outbreaks. Evidence suggests that 80\% of people who contract the virus are infected by only 19% of infected individuals, and that the majority of infected individuals faile to infect another person. Thus, the dispersion of a contagion, $k$, may be of more use in understanding the spread of Covid-19 than the reproduction number, R0.
The Virus Transmission with Super-spreaders model, written in NetLogo, is an adaptation of the canonical Virus Transmission on a Network model and allows the exploration of various mitigation protocols such as testing and quarantines with both homogenous transmission and heterogenous transmission.
The model consists of a population of individuals arranged in a network, where both population and network degree are tunable. At the start of the simulation, a subset of the population is initially infected. As the model runs, infected individuals will infect neighboring susceptible individuals according to either homogenous or heterogenous transmission, where heterogenous transmission models super-spreaders. In this case, k is described as the percentage of super-spreaders in the population and the differing transmission rates for super-spreaders and non super-spreaders. Infected individuals either recover, at which point they become resistant to infection, or die. Testing regimes cause discovered infected individuals to quarantine for a period of time.
The Modern Wage Dynamics Model is a generative model of coupled economic production and allocation systems. Each simulation describes a series of interactions between a single aggregate firm and a set of households through both labour and goods markets. The firm produces a representative consumption good using labour provided by the households, who in turn purchase these goods as desired using wages earned, thus the coupling.
Each model iteration the firm decides wage, price and labour hours requested. Given price and wage, households decide hours worked based on their utility function for leisure and consumption. A labour market construct chooses the minimum of hours required and aggregate hours supplied. The firm then uses these inputs to produce goods. Given the hours actually worked, the households decide actual consumption and a market chooses the minimum of goods supplied and aggregate demand. The firm uses information gained through observing market transactions about consumption demand to refine their conceptions of the population’s demand.
The purpose of this model is to explore the general behaviour of an economy with coupled production and allocation systems, as well as to explore the effects of various policies on wage and production, such as minimum wage, tax credits, unemployment benefits, and universal income.
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Emulation is one of the simplest and most common mechanisms of social interaction. In this paper we introduce a descriptive computational model that attempts to capture the underlying dynamics of social processes led by emulation.
The model demonstrates how non-instantaneous sampling techniques produce bias by overestimating the number of counted animals, when they move relative to the person counting them.
Our aim is to show effects of group living when only low-level cognition is assumed, such as pattern recognition needed for normal functioning, without assuming individuals have knowledge about others around them or warn them actively.
The model is of a group of vigilant foragers staying within a patch, under attack by a predator. The foragers use attentional scanning for predator detection, and flee after detection. This fleeing action constitutes a visual cue to danger, and can be received non-attentionally by others if it occurs within their limited visual field. The focus of this model is on the effectiveness of this non-attentional visual information reception.
A blind angle obstructing cue reception caused by behaviour can exist in front, morphology causes a blind angle in the back. These limitations are represented by two visual field shapes. The scan for predators is all-around, with distance-dependent detection; reception of flight cues is limited by visual field shape.
Initial parameters for instance: group sizes, movement, vision characteristics for predator detection and for cue reception. Captures (failure), number of times the information reached all individuals at the same time (All-fled, success), and several other effects of the visual settings are recorded.
The SWE models firms search behaviour as the performance landscape shifts. The shift represents society’s pricing of negative externalities, and the performance landscape is an NK structure. The model is written in NetLogo.
The purpose of this model is to explore the effects of different power structures on a cross-functional team’s prosocial decision making. Are certain power distributions more conducive to the team making prosocial decisions?
NetLogo implementation of Linear Threshold model of influence propagation.
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