Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.
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We also maintain a curated database of over 7500 publications of agent-based and individual based models with detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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A special case of the model ‘huntingforestry’, where a ‘pulsar’ pattern emerges, balancing hunting and game population growth.
A system that receives from an agent-based social simulation the agent’s emotional data, their emotional-related data such as motivations and beliefs, as well as their location, and visualizes of all this information in a two dimensional map of the geographic region the agents inhabit as well as on graphs along the time dimension.
Models land-use, perception, and biocultural interactions between two forager populations.
The model is a stylized representation of a social-ecological system of agents moving and harvesting a renewable resource. The purpose is to analyze how mobility affects sustainability. Experiments changing agents’ mobility, landscape and information governments have can be run.
Agents co-operate or defect towards other agents in a prisoner’s dilemma, with strategy choice depending on whether agents share tags or are kin in different social structures.
An agent-based model is used to simulate legislators’ behavior under secret voting rules, as influenced by the power of the accused politician, the composition of the voting body, and the publicity of the accusations.
An agent-based model which explores Creativity and Urban Development
We model the relationship between natural resource user´s individual time preferences and their use of destructive extraction method in the context of small-scale fisheries.
The purpose of this model is to illustrate the use of agent-based computational modelling in the study of the emergence of reputation and status beliefs in a population.
This model accompanies a paper looking at the role and limits of values and norms for modeling realistic social agents. Based on literature we synthesize a theory on norms and a theory that combines both values and norms. In contrast to previous work, these theories are checked against data on human behavior obtained from a psychological experiment on dividing money: the ultimatum game. We found that agents that act according to a theory that combines both values and norms, produce behavior quite similar to that of humans. Furthermore, we found that this theory is more realistic than theories solely concerned with norms or theories solely concerned with values. However, to explain the amount of money people accept in this ultimatum game we will eventually need an even more realistic theory. We propose that a theory that explains when people exactly choose to use norms instead of values could provide this realism.
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