Computational Model Library

Displaying 10 of 214 results for "Luis E. C. Rocha" clear search

This model is an agent-based simulation written in Python 2.7, which simulates the cost of social care in an ageing UK population. The simulation incorporates processes of population change which affect the demand for and supply of social care, including health status, partnership formation, fertility and mortality. Fertility and mortality rates are drawn from UK population data, then projected forward to 2050 using the methods developed by Lee and Carter 1992.

The model demonstrates that rising life expectancy combined with lower birthrates leads to growing social care costs across the population. More surprisingly, the model shows that the oft-proposed intervention of raising the retirement age has limited utility; some reductions in costs are attained initially, but these reductions taper off beyond age 70. Subsequent work has enhanced and extended this model by adding more detail to agent behaviours and familial relationships.

The version of the model provided here produces outputs in a format compatible with the GEM-SA uncertainty quantification software by Kennedy and O’Hagan. This allows sensitivity analyses to be performed using Gaussian Process Emulation.

The various technologies used inside a Dutch greenhouse interact in combination with an external climate, resulting in an emergent internal climate, which contributes to the final productivity of the greenhouse. This model examines how differing technology development styles affects the overall ability of a community of growers to approach the theoretical maximum yield.

The Price Evolution with Expectations model provides the opportunity to explore the question of non-equilibrium market dynamics, and how and under which conditions an economic system converges to the classically defined economic equilibrium. To accomplish this, we bring together two points of view of the economy; the classical perspective of general equilibrium theory and an evolutionary perspective, in which the current development of the economic system determines the possibilities for further evolution.

The Price Evolution with Expectations model consists of a representative firm producing no profit but producing a single good, which we call sugar, and a representative household which provides labour to the firm and purchases sugar.The model explores the evolutionary dynamics whereby the firm does not initially know the household demand but eventually this demand and thus the correct price for sugar given the household’s optimal labour.

The model can be run in one of two ways; the first does not include money and the second uses money such that the firm and/or the household have an endowment that can be spent or saved. In either case, the household has preferences for leisure and consumption and a demand function relating sugar and price, and the firm has a production function and learns the household demand over a set number of time steps using either an endogenous or exogenous learning algorithm. The resulting equilibria, or fixed points of the system, may or may not match the classical economic equilibrium.

Co-operative Autonomy

Hani Mohammed Subu Kandaswamy | Published Saturday, April 24, 2021

This model presents an autonomous, two-lane driving environment with a single lane-closure that can be toggled. The four driving scenarios - two baseline cases (based on the real-world) and two experimental setups - are as follows:

  • Baseline-1 is where cars are not informed of the lane closure.
  • Baseline-2 is where a Red Zone is marked wherein cars are informed of the lane closure ahead.
  • Strategy-1 is where cars use a co-operative driving strategy - FAS. <sup>[1]</sup>
  • Strategy-2 is a variant of Strategy-1 and uses comfortable deceleration values instead of the vehicle’s limit.

Peer reviewed General Housing Model

J M Applegate | Published Thursday, May 07, 2020

The General Housing Model demonstrates a basic housing market with bank lending, renters, owners and landlords. This model was developed as a base to which students contributed additional functions during Arizona State University’s 2020 Winter School: Agent-Based Modeling of Social-Ecological Systems.

MCA-SdA (ABM of mining-community-aquifer interactions in Salar de Atacama, Chile)

Wenjuan Liu | Published Tuesday, December 01, 2020 | Last modified Thursday, November 04, 2021

This model represnts an unique human-aquifer interactions model for the Li-extraction in Salar de Atacama, Chile. It describes the local actors’ experience of mining-induced changes in the socio-ecological system, especially on groundwater changes and social stressors. Social interactions are designed specifically according to a long-term local fieldwork by Babidge et al. (2019, 2020). The groundwater system builds on the FlowLogo model by Castilla-Rho et al. (2015), which was then parameterized and calibrated with local hydrogeological inputs in Salar de Atacama, Chile. The social system of the ABM is defined and customozied based on empirical studies to reflect three major stressors: drought stress, population stress, and mining stress. The model reports evolution of groundwater changes and associated social stress dynamics within the modeled time frame.

Sahelian transhumance is a seasonal pastoral mobility between the transhumant’s terroir of origin and one or more host terroirs. Sahelian transhumance can last several months and extend over hundreds of kilometers. Its purpose is to ensure efficient and inexpensive feeding of the herd’s ruminants. This paper describes an agent-based model to determine the spatio-temporal distribution of Sahelian transhumant herds and their impact on vegetation. Three scenarios based on different values of rainfall and the proportion of vegetation that can be grazed by transhumant herds are simulated. The results of the simulations show that the impact of Sahelian transhumant herds on vegetation is not significant and that rainfall does not impact the alley phase of transhumance. The beginning of the rainy season has a strong temporal impact on the spatial distribution of transhumant herds during the return phase of transhumance.

Human-in-the-loop Experiment of the Strategic Coalition Formation using the glove game

Andrew Collins | Published Monday, November 23, 2020 | Last modified Wednesday, June 22, 2022

The purpose of the model is to collect information on human decision-making in the context of coalition formation games. The model uses a human-in-the-loop approach, and a single human is involved in each trial. All other agents are controlled by the ABMSCORE algorithm (Vernon-Bido and Collins 2020), which is an extension of the algorithm created by Collins and Frydenlund (2018). The glove game, a standard cooperative game, is used as the model scenario.

The intent of the game is to collection information on the human players behavior and how that compares to the computerized agents behavior. The final coalition structure of the game is compared to an ideal output (the core of the games).

Peer reviewed A model of environmental awareness spread and its effect in resource consumption reduction

Giovanna Sissa | Published Sunday, June 21, 2015 | Last modified Monday, August 17, 2015

The model reproduces the spread of environmental awareness among agents and the impact of awareness level of the agents on the consumption of a resource, like energy. An agent is a household with a set of available advanced smart metering functions.

This model simulates the propagation of photons in a water tank. A source of light emits an impulse of photons with equal energy represented by yellow dots. These photons are then scattered by water particles before possibly reaching the photo-detector represented by a gray line. Different types of water are considered. For each one of them we calculate the total received energy.

The water tank is represented by a blue rectangle with fixed dimensions. It’s exposed to the air interface and has totally absorbent barriers. Four types of water are supported. Each one is characterized by its absorption and scattering coefficients.
At the source, the photons are generated uniformly with a random direction within the beamwidth. Each photon travels a random distance drawn from a distribution depending on the water characteristics before encountering a water particle.
Based on the updated position of the photon, three situations may occur:
-The photon hits the barrier of the tank on its trajectory. In this case it’s considered as lost since the barriers are assumed totally absorbent.

Displaying 10 of 214 results for "Luis E. C. Rocha" clear search

This website uses cookies and Google Analytics to help us track user engagement and improve our site. If you'd like to know more information about what data we collect and why, please see our data privacy policy. If you continue to use this site, you consent to our use of cookies.
Accept