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Dr. Chairi Kiourt is a research associate with the ATHENA - Research and Innovation Centre in Information, Communication and Knowledge Technologies - Xanthi’s Division, multimedia department since 2014. Also, as of December 2017, heis PostDoctoral researcher with the Hellenic Open University, School of Science and Technology, and as of 2018, visiting Lecturer at the Department of Informatics Engineering, Eastern Macedonia and Thrace Institute of Technology, Greece.
In 2003, he received his BSc degree in Electrical Engineering from the Electrical Engineering Department of the Eastern Macedonia and Thrace Institute of Technology, Greece. He also received an M.Sc. in System Engineering and Management in the specialty area: A. Information and Communication Systems Management from the Democritus University of Thrace, Greece. In 2017, received his PhD in Artificial Intelligence and Software Engineering from the Hellenic Open University. He has participated in several national and European research programs and co- authored to the writing of several scientific publications in international peer-reviewed journals and conferences with judges in the fields of collective artificial intelligence, multi-agent systems, reinforcement learning agents, virtual worlds, virtual museums and gamification.
Game playing multi-agent systems, reinforcement learning, colelctive artificial intelligence, distributed computing systems, virtual worlds, gamification
Ifigeneia Koutiva (female) is a senior environmental engineer, holding a PhD in Civil Engineering (NTUA), a Postgrad Diploma in Water Resources and Environmental Management (Un. of Belgrade - e-learning), an MSc in Environmental Technology (Imperial College London) and an MSc in Mining and Metallurgy Engineering (NTUA). Her PhD was funded by the Greek Ministry of Education through Heracleitous II scholarship. She is currently a postdoctoral scholar of the State Scholarship Foundation (IKY) for 2020 - 2021. She has 10 years of experience in various EU funded research projects, both as a researcher and as a project manager, in the fields of socio-technical simulation, urban water modelling, modelling and assessment of alternative water technologies, artificial intelligence, social quantitative research, KPI and water indicators development and assessment and analysis of large data sets. She is very competent with programming for creating ICT tools for agent based modelling and data analysis tools and she is an experienced user of spatial analysis software and tools. She is also actively involved in the design and implementation of numerous consultation workshops and conferences. She has authored more than 20 scientific journal articles, conferences articles and research reports.
My research interests lay within the interface of social, water and modelling sciences. I have created tools that explore the effects of water demand management policies in domestic urban water demand behaviour and the effects of civil decision making in flood risk management. I am interested in agent based modelling, artificial intelligence techniques, the creation of ABM tools for civil society, Circular Economy, distributed water technologies and overall urban water management.
I am a computational archaeologist with a strong background in humanities and social sciences, specialising in simulating socioecological systems from the past.
My main concern has been to tackle meaningful theoretical questions about human behaviour and social institutions and their role in the biosphere, as documented by history and archaeology. My research focuses specifically on how social behaviour reflects long-term historical processes, especially those concerning food systems in past small-scale societies. Among the aspects investigated are competition for land use between sedentary farmers and mobile herders (Angourakis et al. 2014; 2017), cooperation for food storage (Angourakis et al. 2015), origins of agriculture and domestication of plants (Angourakis et al. 2022), the sustainability of subsistence strategies and resilience to climate change (Angourakis et al. 2020, 2022). He has also been actively involved in advancing data science applications in archaeology, such as multivariate statistics on archaeometric data (Angourakis et al. 2018) and the use of computer vision and machine learning to photographs of human remains (Graham et al. 2020).
As a side, but not less important interest, I had the opportunity to learn about video game development and engage with professionals in Creative Industries. In one collaborative initiative, I was able to combine my know-how in both video games and simulation models (\href{https://doi.org/10.1007/978-3-030-92843-8_15}{Szczepanska et al. 2022}).
My research focuses on the productivity of harvesting systems in Maine. This research generally includes on the ground observation and the conducting of time and motion studies. I recently started using agent based modelling as a tool to simulate the interaction of various machines and the change in productivity based on specific input variables.
My main interests are system dynamics and multi agent simulation used for support of business and marketing decisions (e.g. modeling of consumer markets) and in business education (e.g. development of open source business simulators). Amongst my other interests are applied marketing research, relationships between academia and industry, financial literacy, mind and concept mapping.
The main research area is operation research in logistics with a focus on logistic cluster development and innovative technology usage. Due to mathematical background, Gružauskas focuses on quantitative analysis by conducting simulations, stochastic and dynamic models and other analytical approaches to amplify the developed theories. Gružauskas also is working as a freelance data analyst with a focus on statistical analysis, web scraping and machine learning.
Agent Based Modelling of energy consumer’s awareness diffusion. Role of smart metering in energy consumption. Social norm as limiting factor against rebound effects. Role of behavioral changes in energy efficiency.
I have been working in the software implementation of different kinds of complex networks inspired in real-life populations. My software may be classified on several categories: complex networks, Aedes aegypti development, dengue epidemics, cultural behavior of populations. I am also researching in education of Deaf people in Colombia.
My general research interest is on modeling of complex natural and human systems systems. Specifically, I am interested in modeling agricultural production systems, that blends the complexity, multiplicity of scales and feedbacks of biophysical interactions in natural ecosystems with the additional intricacies of human decision-making. During last years I have coordinated the development and evaluation of an agent-based of agricultural production systems in the Argentinean Pampas.
The Ph.D. research project is mainly focused on the study of the influence of emotional intelligence inside decision-making processes and on the social and emotional aspects of organizations.Furthermore, the research has taken into account the generative science paradigm: in this way, the general aim is the development of social simulations able to account organizational processes related with emotions and with the emotional intelligence from the bottom-up.
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