Computational Model Library

Displaying 10 of 1072 results for "Oto Hudec" clear search

Prisoner's Dilemma Game on Complex Networks with Agents' Adaptive Expectations

Bo Xianyu | Published Wednesday, November 16, 2011 | Last modified Saturday, April 27, 2013

This model studies the effect of the agents’ adaptive expectation on cooperation frequency in the prisoner’s dilemma game in complex networks from an agent based approach. The model is implemented in Repast simphony 1.2.

We used a computer simulation to measure how well different network structures (fully connected, small world, lattice, and random) find and exploit resource peaks in a variable environment.

This model simulates movements of mobile pastoralists and their impacts on the transmission of foot-and-mouth disease (FMD) in the Far North Region of Cameroon.

MTC_Model_Pilditch&Madsen

Toby Pilditch | Published Friday, October 09, 2020

Micro-targeted vs stochastic political campaigning agent-based model simulation. Written by Toby D. Pilditch (University of Oxford, University College London), in collaboration with Jens K. Madsen (University of Oxford, London School of Economics)

The purpose of the model is to explore the various impacts on voting intention among a population sample, when both stochastic (traditional) and Micto-targeted campaigns (MTCs) are in play. There are several stages of the model: initialization (setup), campaigning (active running protocols) and vote-casting (end of simulation). The campaigning stage consists of update cycles in which “voters” are targeted and “persuaded” - updating their beliefs in the campaign candidate / policies.

THE STATUS ARENA

Gert Jan Hofstede Jillian Student Mark R Kramer | Published Wednesday, June 08, 2016 | Last modified Tuesday, January 09, 2018

Status-power dynamics on a playground, resulting in a status landscape with a gender status gap. Causal: individual (beauty, kindness, power), binary (rough-and-tumble; has-been-nice) or prior popularity (status). Cultural: acceptability of fighting.

Thermostat II

María Pereda Jesús M Zamarreño | Published Thursday, June 12, 2014 | Last modified Monday, June 16, 2014

A thermostat is a device that allows to have the temperature in a room near a desire value.

CHAAHK: a Spatial Simulation of the Maya Elevated Core Region

Alex Kara | Published Tuesday, December 04, 2018 | Last modified Thursday, September 26, 2019

This thesis presents an abstract spatial simulation model of the Maya Central Lowlands coupled human and natural system from 1000 BCE to the present day. It’s name is the Climatically Heightened but Anothropogenically Achieved Historical Kerplunk model (CHAAHK). The simulation features features virtual human groups, population centers, transit routes, local resources, and imported resources. Despite its embryonic state, the model demonstrates how certain anthropogenic characteristics of a landscape can interact with externally induced trauma and result in a prolonged period of relative sociopolitical uncomplexity. Analysis of batch simulation output suggests decreasing empirical uncertainties about ancient wetland modification warrants more investment. This first submission of CHAAHK’s code represents the simulation’s implementation that was featured in the author’s master’s thesis.

This model implements a classic scenario used in Reinforcement Learning problem, the “Cliff Walking Problem”. Consider the gridworld shown below (SUTTON; BARTO, 2018). This is a standard undiscounted, episodic task, with start and goal states, and the usual actions causing movement up, down, right, and left. Reward is -1 on all transitions except those into the region marked “The Cliff.” Stepping into this region incurs a reward of -100 and sends the agent instantly back to the start (SUTTON; BARTO, 2018).

CliffWalking

The problem is solved in this model using the Q-Learning algorithm. The algorithm is implemented with the support of the NetLogo Q-Learning Extension

The HUMan impact on LANDscapes (HUMLAND) model has been developed to track and quantify the intensity of different impacts on landscapes at the continental level. This agent-based model focuses on determining the most influential factors in the transformation of interglacial vegetation with a specific emphasis on burning organized by hunter-gatherers. HUMLAND integrates various spatial datasets as input and target for the agent-based model results. Additionally, the simulation incorporates recently obtained continental-scale estimations of fire return intervals and the speed of vegetation regrowth. The obtained results include maps of possible scenarios of modified landscapes in the past and quantification of the impact of each agent, including climate, humans, megafauna, and natural fires.

Evaluating Government's Policies on Promoting Smart Metering Diffusion in Retail Electricity Markets

Tao Zhang | Published Monday, December 07, 2009 | Last modified Saturday, April 27, 2013

This model is a market game for evaluating the effectiveness of the UK government’s 2008-2010 policy on promoting smart metering in the UK retail electricity market. We break down the policy into four

Displaying 10 of 1072 results for "Oto Hudec" clear search

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