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Andreas Angourakis Member since: Wed, Feb 03, 2016 at 04:01 PM

PhD in Archaeology (University of Barcelona), Master Degree in Prehistorical Archaeology (Autonomous University of Barcelona), Degree in Sociology (Autonomous University of Barcelona), Degree in Humanities (Autonomous University of Barcelona)

I am a computational archaeologist with a strong background in humanities and social sciences, specialising in simulating socioecological systems from the past.

My main concern has been to tackle meaningful theoretical questions about human behaviour and social institutions and their role in the biosphere, as documented by history and archaeology. My research focuses specifically on how social behaviour reflects long-term historical processes, especially those concerning food systems in past small-scale societies. Among the aspects investigated are competition for land use between sedentary farmers and mobile herders (Angourakis et al. 2014; 2017), cooperation for food storage (Angourakis et al. 2015), origins of agriculture and domestication of plants (Angourakis et al. 2022), the sustainability of subsistence strategies and resilience to climate change (Angourakis et al. 2020, 2022). He has also been actively involved in advancing data science applications in archaeology, such as multivariate statistics on archaeometric data (Angourakis et al. 2018) and the use of computer vision and machine learning to photographs of human remains (Graham et al. 2020).

As a side, but not less important interest, I had the opportunity to learn about video game development and engage with professionals in Creative Industries. In one collaborative initiative, I was able to combine my know-how in both video games and simulation models (\href{https://doi.org/10.1007/978-3-030-92843-8_15}{Szczepanska et al. 2022}).

  • Modeling human-plant interactions in the origin of agriculture: Multiparadigmatic modeling and simulation (ABM, System Dynamics) of the interaction between humans and plants during domestication.
  • Modeling cooperation in small-scale food economies: Agent-based modeling and simulation of the mechanisms involved in the emergence and disruption of cooperative behavior and institutions.
  • Models of resource metabolism: study of matter, information and energy flows in systems with living agents at all scales.
  • Modeling prehistoric hunting: modeling hunting at the scale of individuals to understand the immediate constraints of hunting as an ecological, economical and social activity.
  • Modeling the interaction between herding and farming in arid environments: Agent-based modeling and simulation of the mechanisms involved in the formation and change of agro-pastoral land use patterns (sedentary farming and mobile herding) in the arid Afro-Eurasia.
  • Models for games, games for models: Explore the intersection between modeling in Archaeology and game design, aiming to improve our understanding of the long-term implications of human behavior.

Nicolas Paget Member since: Mon, Mar 07, 2016 at 04:32 PM

I am currently completing a PhD on information sharing for natural resources management. Research is based on case studies on oyster farming, in the Thau Basin, France and in New South Wales, Australia

Isaac Ullah Member since: Mon, Mar 27, 2017 at 05:09 PM Full Member

PhD, Anthropology, Arizona State University, MA, Anthropology, University of Toronto, BSc, Anthropology, University of California, Davis

Isaac IT Ullah, PhD, (Arizona State University 2013) Dr. Ullah is a computational archaeologist who employs GIS and simulation modeling to understand the long-term dynamics of humans and the Earth System. Dr. Ullah is particularly interested in the social and environmental changes surrounding the advent of farming and animal husbandry. His focus is on Mediterranean and other semi-arid landscapes, and he conducts fieldwork in Jordan, Italy, and Kazakhstan. His field work includes survey for and excavation of early agricultural sites as well as geoarchaeological analyses of anthropogenic landscapes. His specialties include landscape evolution, complex adaptive systems science, computational methods, geospatial analysis, and imagery analysis.

Computational Archaeology, Food Production, Forager-Farmer transition, Neolithic, Agro-pastoralism, Erosion Modeling, Anthropogenic Landscapes, Geoarchaeology, Modeling and Simulation, GIS, Imagery Analysis, ABM, Mediterranean

C Michael Barton Member since: Thu, May 10, 2007 at 05:12 AM Full Member Reviewer

PhD University of Arizona (Anthropology/Geosciences), MA University of Arizona (Anthropology/Geosciences), BA University of Kansas (Anthropology)

Professor, School of Human Evolution & Social Change
Professor, School of Complex Adaptive Systems
Affiliate Professor, School of Earth and Space Exploration
Arizona State University

My interests center around long-term human ecology and landscape dynamics with ongoing projects in the Mediterranean (late Pleistocene through mid-Holocene) and recent work in the American Southwest (Holocene-Archaic). I’ve done fieldwork in Spain, Bosnia, and various locales in North America and have expertise in hunter/gatherer and early farming societies, geoarchaeology, lithic technology, and evolutionary theory, with an emphasis on human/environmental interaction, landscape dynamics, and techno-economic change.

Quantitative methods are critical to archaeological research, and socioecological sciences in general. They are an important focus of my research, especially emphasizing dynamic modeling, spatial technologies (including GIS and remote sensing), statistical analysis, and visualization. I am a member of the open source GRASS GIS international development team that is making cutting edge spatial technologies available to researchers and students around the world.

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