Community

Displaying 4 of 4 results emotions clear filters

Oswaldo TerĂ¡n Member since: Sun, Oct 20, 2013 at 05:21 PM

PhD Manchester Metrop. Univ. at CPM, 2001, M.Sc. in Applied Statistics, IEAC, ULA, Systems Engineer, ULA, High School, Burbusay

Social Simulation using MABS. At present, research to expand SocLab in order to model emotions and morality.
Others: Organisations, Soft Systems, Planning methodologies.

Andrea Scalco Member since: Tue, Feb 24, 2015 at 03:31 PM

Ph.D. Student

The Ph.D. research project is mainly focused on the study of the influence of emotional intelligence inside decision-making processes and on the social and emotional aspects of organizations.Furthermore, the research has taken into account the generative science paradigm: in this way, the general aim is the development of social simulations able to account organizational processes related with emotions and with the emotional intelligence from the bottom-up.

Carole Adam Member since: Fri, Feb 03, 2017 at 02:58 PM

PhD in Artificial Intelligence
  • Since 2010: Associate Professor in Artificial Intelligence at Grenoble-Alpes University. Topic: human behaviour modelling, with a particular focus on emotions, cognitive biases, and their interplay with decision-making; social simulations and serious games for raising awareness about natural disasters and sustainable development, or for increasing civil engagement in urban planning.
  • 2008-2010: postdoctoral research fellow at RMIT, Melbourne, Australia. Supervisor: Lin Padgham. Topic: interactive intelligent emotional toy.
  • 2007-2008: research engineer at Orange Labs, Lannion, France. Supervisor: Vincent Louis. Topic: institutional logic in JADE for agent-based B2B mediation.
  • 2007: PhD in AI from Toulouse University. Supervisors: Andreas Herzig and Dominique Longin. Topic: logical modelling of emotions in BDI for artificial agents.

Improving agent models and architectures for agent-based modelling and simulation applied to crisis management. In particular modelling of BDI agents, emotions, cognitive biases, social attachment, etc.

Designing serious games to increase awareness about climate change or natural disasters; to improve civil engagement in sustainable urban planning; to teach Artificial Intelligence to the general public; to explain social phenomena (voting procedures; sanitary policies; etc).

Beth Grade Member since: Sun, Jan 10, 2021 at 10:36 PM

Shibari is a form of interaction between people and besides an exotic spectacle, it is a series of strange but pleasant kinesthetic sensations. Intimate is not equally depraved, but means that during the shibari ropes process, the participants in the session show emotions that are not customary to experience in public: tears, laughter and groans of pleasure.

This website uses cookies and Google Analytics to help us track user engagement and improve our site. If you'd like to know more information about what data we collect and why, please see our data privacy policy. If you continue to use this site, you consent to our use of cookies.
Accept