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Three fields interest me in research: the study of market from a behavioral point of view, focusing on loyalty, trust, quality convention; then the study of institutions, their dynamics and the predictions/diagnostics that can be made following Ostrom’s IAD framework; eventually discussions on epistemology and validation about ABM.
Ms. Stringfellow is a PhD candidate whose goal is to identify ways to build and leverage the natural support systems of people who are experiencing problems related to their illicit drug use. Her current interest is in how these support systems operate in small towns with limited formal resources for quitting. To that end, she recently began conducting in-depth qualitative interviews for her dissertation in a semi-rural county in eastern Missouri. These interviews will be used to build an agent-based model, a type of dynamic simulation modeling that can be used to represent heterogeneous actors with multiple goals and perceptions. As a research assistant and dissertation fellow with the Social System Design Lab, she has also been trained in system dynamics, an aggregate-level dynamic simulation modeling method.
Prior to joining the PhD program, she worked as a research associate at the Boston Health Care for the Homeless Program from 2008-2012. BHCHP is an exemplar model of providing patient-centered care for people who have experienced homelessness. There, she gained significant experience in managing research projects, collecting qualitative and quantitative data, and program evaluation. She earned her MSW from the University of Michigan in 2007, with a focus on policy and evaluation in community and social systems, and a BA in sociology in 2005, also at the University of Michigan. Ms. Stringfellow was born and raised in a small town in Michigan.
I am a computational archaeologist with a strong background in humanities and social sciences, specialising in simulating socioecological systems from the past.
My main concern has been to tackle meaningful theoretical questions about human behaviour and social institutions and their role in the biosphere, as documented by history and archaeology. My research focuses specifically on how social behaviour reflects long-term historical processes, especially those concerning food systems in past small-scale societies. Among the aspects investigated are competition for land use between sedentary farmers and mobile herders (Angourakis et al. 2014; 2017), cooperation for food storage (Angourakis et al. 2015), origins of agriculture and domestication of plants (Angourakis et al. 2022), the sustainability of subsistence strategies and resilience to climate change (Angourakis et al. 2020, 2022). He has also been actively involved in advancing data science applications in archaeology, such as multivariate statistics on archaeometric data (Angourakis et al. 2018) and the use of computer vision and machine learning to photographs of human remains (Graham et al. 2020).
As a side, but not less important interest, I had the opportunity to learn about video game development and engage with professionals in Creative Industries. In one collaborative initiative, I was able to combine my know-how in both video games and simulation models (\href{https://doi.org/10.1007/978-3-030-92843-8_15}{Szczepanska et al. 2022}).
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MY research aims to give artists better 3D references and scene reconstructions which can be directly fed into the creative pipeline. This is motivated by increasing public demand for detailed, complex 3D worlds and the resulting demand this places on world design artists.
This project lookings at developing acquisition and modelling technologies that provide more than just a visual reference: in the context of this project, visual acquisition and reconstruction methods shall be developed that provide richer, three-dimensional references, and that ultimately yield scene reconstructions that can directly be fed into the content creation pipeline. The project will focus on natural environments (as opposed to urban scenes) and may combine multi-spectral imaging, wide-baseline stereo reconstruction and semantic scene analysis to obtain approximate procedural representations of natural scenes.
Water scarcity generated by climate change and mismanagement, affects individual at microlevel and the society and the system at a more general level. The research focuses on irrigation system and their robustness and adaptation capacity to uncertainty. In particular it investigates the evolution of farmers interactions and the effectiveness of policies by means of dynamic game theory and incorporate the results into an Agent Based Model to explore farmers emergent behaviors and the role of an agency in defining policies. Early knowledge of individual decision makers could help the agency to design more acceptable solutions.
My profound interest in networks convinced me to work in these subjects and start my master project on an application of social network analysis for detecting organized fraud in Automobile insurance, which helps to flag groups of fraudsters. The key point of this project is simply to find fraudulent rings, while the most of traditional methods have only taken opportunistic fraud into consideration. My duty in research is to design an algorithm for identifying cyclic components, then to be compared with theoretical ones. This project showed me how networks are used in the analysis of relations.
Andrew J. Collins, Ph.D., is an associate professor at Old Dominion University in the Department of Engineering Management and Systems Engineering. He has a Ph.D. in Operations Research from the University of Southampton, and his undergraduate degree in Mathematics was from the University of Oxford. He has published over 80 peer-review articles. He has been the Principal Investigator on projects funded to the amount of approximately $5 million. Dr. Collins has developed several research simulations including an award-winning investigation into the foreclosure contagion that incorporated social networks.
Agent-based Modeling
Agent-based simulation
Cooperative Game Theory
Behavior modeling
The aim of this project is to complement the approach developed by UMR-Geographie-Cité (“SimPop” Models), using an approach based on the organization and deployment of multinational corporation networks in urban system. We will simulate the interactions between networks of multinational corporation and the urban system.
I’m a trained philosopher, but, besides conceptual problems, I care for conclusions based on systematic observations and I also care for the applicability of those conclusions. One might say that I wish I were a behavioral economist, or maybe an ethologist/behavioral ecologist.
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