Computational Model Library

Agriculture is the largest water-consuming sector worldwide, responsible for almost 70% of the world’s total freshwater consumption. Agricultural water reuse is one of the most sustainable and reliable methods to alleviate water shortages worldwide. However, the dynamics of agricultural water reuse adoption by farmers and its impacts on local water resources are still unknown to the scientific community, according to the literature. Therefore, the primary purpose of the WRAF model is to investigate the micro-level dynamics of agricultural water reuse adoption by farmers and its impacts on local water resources. The WRAF was developed using agent-based modeling as an exploratory tool for scenario analysis. The model was specifically designed for researchers and water resources decision-makers, especially those interested in natural resources management and water reuse.
WRAF simulates a virtual agricultural area in which several autonomous farms operate. It also simulates these farms’ water consumption dynamics. The developed model includes two types of agents: farmers and wastewater treatment plants. In general, farmer agents are the main water-consuming agents, and wastewater treatment plant agents are recycled water providers in the WRAF model. Dynamic simulation of agricultural water supply and demand in the area allows the user to observe the results of various irrigation water management scenarios, including recycled water. The models also enable the user to apply multiple climate change scenarios, including normal, moderate drought, severe drought, and wet weather conditions.

Community Forest Management with Monitoring and Sanctioning

Maya Lapp Colby Long | Published Wed Apr 29 18:51:33 2020 | Last modified Fri Jul 23 02:05:14 2021

This NetLogo ABM builds on Elena Vallino’s model of Loggers using community-based natural resource management for a forest ecosystem. In it we introduce an alternative mechanism for Logger cheating and enforcement of CBNRM rules.


Farzaneh Davari | Published Tue Sep 10 19:53:53 2019 | Last modified Thu Sep 12 03:07:04 2019

The command and control policy in natural resource management, including water resources, is a longstanding established policy that has been theoretically and practically argued from the point of view of social-ecological complex systems. With the intention of making a system ecologically resilient, these days, policymakers apply the top-down policies of controlling communities through regulations. To explore how these policies may work and to understand whether the ecological goal can be achieved via command and control policy, this research uses the capacity of Agent-Based Modeling (ABM) as an experimental platform in the Urmia Lake Basin (ULB) in Iran, which is a social-ecological complex system and has gone through a drought process.

Despite the uncertainty of the restorability capacity of the lake, there has been a consensus on the possibility to artificially restore the lake through the nationally managed Urmia Lake Restoratoin Program (ULRP). To reduce water consumption in the Basin, the ULRP widely targets the agricultural sector and proposes the project of changing crop patterns from high-water-demand (HWD) to low-water-demand (LWD), which includes a component to control water consumption by establishing water-police forces.

Using a wide range of multidisciplinary studies about Urmia Lake at the Basin and sub-basins as well as qualitative information at micro-level as the main conceptual sources for the ABM, the findings under different strategies indicate that targeting crop patterns change by legally limiting farmers’ access to water could force farmers to change their crop patterns for a short period of time as long as the number of police constantly increases. However, it is not a sustainable policy for either changing the crop patterns nor restoring the lake.

This is a simulation model of an intelligent agent that has the objective to learn sustainable management of a renewable resource, such as a fish stock.

REHAB has been designed as an ice-breaker in courses dealing with ecosystem management and participatory modelling. It helps introducing the two main tools used by the Companion Modelling approach, namely role-playing games and agent-based models.

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