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MicroAnts 2.5 is a general-purpose agent-based model designed as a flexible workhorse for simulating ecological and evolutionary dynamics in artificial populations, as well as, potentially, the emergence of political institutions and economic regimes. It builds on and extends Stephen Wright’s original MicroAnts 2.0 by introducing configurable predators, inequality tracking, and other options.
Ant agents are of two tyes/casts and controlled by 16-bit chromosomes encoding traits such as vision, movement, mating thresholds, sensing, and combat strength. Predators (anteaters) operate in static, random, or targeted predatory modes. Ants reproduce, mutate, cooperate, fight, and die based on their traits and interactions. Environmental pressures (poison and predators) and social dynamics (sharing, mating, combat) drive emergent behavior across red and black ant populations.
The model supports insertion of custom agents at runtime, configurable mutation/inversion rates, and exports detailed statistics, including inequality metrics (e.g., Gini coefficients), trait frequencies, predator kills, and lineage data. Intended for rapid testing and educational experimentation, MicroAnts 2.5 serves as a modular base for more complex ecological and social simulations.
In order to test how prosocial strategies (compassionate altruism vs. reciprocity) grow over time, we developed an evolutionary simulation model where artificial agents are equipped with different emotionally-based drivers that vary in strength. Evolutionary algorithms mimic the evolutionary selection process by letting the chances of agents conceiving offspring depend on their fitness. Equipping the agents with heritable prosocial strategies allows for a selection of those strategies that result in the highest fitness. Since some prosocial attributes may be more successful than others, an initially heterogeneous population can specialize towards altruism or reciprocity. The success of particular prosocial strategies is also expected to depend on the cultural norms and environmental conditions the agents live in.
This is the R code of the mathematical model that includes the decision making formulations for artificial agents. Plus, the code for graphical output is also added to the original code.
This is the R code of the mathematical model used for verification. This code corresponds to equations 1-9, 15-53, 58-62, 69-70, and 72-75 given in the paper “A Mathematical Model of The Beer Game”.
This is the R code of the mathematical model that includes the decision making formulations for artificial agents. This code corresponds to equations 1-70 given in the paper “A Mathematical Model of The Beer Game”.