Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.
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This model aims at creating agent populations that have “personalities”, as described by the Big Five Model of Personality. The expression of the Big Five in the agent population has the following properties, so that they resemble real life populations as closely as possible:
-The population mean of each trait is 0.5 on a scale from 0 to 1.
-The population-wide distribution of each trait approximates a normal distribution.
-The intercorrelations of the Big Five are close to those observed in the Literature.
The literature used to fit the model was a publication by Dimitri van der Linden, Jan te Nijenhuis, and Arnold B. Bakker:
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This paper presents an agent-based model to study the dynamics of city-state systems in a constrained environment with limited space and resources. The model comprises three types of agents: city-states, villages, and battalions, where city-states, the primary decision-makers, can build villages for food production and recruit battalions for defense and aggression. In this setting, simulation results, generated through a multi-parameter grid sampling, suggest that risk-seeking strategies are more effective in high-cost scenarios, provided that the production rate is sufficiently high. Also, the model highlights the role of output productivity in defining which strategic preferences are successful in a long-term scenario, with higher outputs supporting more aggressive expansion and military actions, while resource limitations compel more conservative strategies focused on survival and resource conservation. Finally, the results suggest the existence of a non-linear effect of diminishing returns in strategic investments on successful strategies, emphasizing the need for careful resource allocation in a competitive environment.
Car-centric societies face challenges in transitioning to sustainable mobility,
with electric vehicle adoption depending on the interaction of consumer behaviour,
firm innovation, and policy incentives. To examine these dynamics, we develop an
agent-based model calibrated on California data from 2001–2023. Heterogeneous
consumers influence each other in their acceptance of EVs, while manufacturers
incorporate these changes into their innovation and product-mix strategies. We
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The model examines cattle herd dynamics on a patchy grassland subject to two exogenous pressures: periodic raiding events that remove animals and scheduled management culling that can target males and/or females. It is intended for comparative experiments on how raiding frequency, culling schedules, vegetation dynamics, and life-history parameters interact to shape herd persistence. The model was specifically designed to test the scenario of cattle herding in the arid grasslands of southern Arizona and northern Sonora during the mission period (late 17th through late 18th centuries, CE). In this period, herds were locally managed by Spanish mission personnel and local O’odham groups. Herds were culled mostly for local consumption of meat, hides, and tallow, but the mission herds were often targets for raiding by neighboring groups. The main purpose of the model is to examine herd dynamics in a seasonally variable, arid environment where herds are subject to both intentional internal harvest (culling) and external harvest (raiding).
This Python agent-based model simulates the diffusion of instructional practices among primary-school science teachers connected through within-school and cross-school networks. It represents teachers as agents nested in schools and compares five adoption mechanisms: simple contagion, proportion thresholds, count thresholds, adaptive norm conformity, and an individual-only baseline. The model evaluates fixed-budget training allocations, including concentrated and distributed policies, and estimates when school-level dose-response evidence can support targeted allocation. Experiments examine peer interference, cross-school contact intensity, global critical transitions, allocation stability, and the distinction between participant-level and system-level outcomes. Teacher attributes are informed by a de-identified Beijing questionnaire, whereas team sizes and contact networks are explicit model assumptions. The package includes executable Python scripts, ODD documentation, parameter tables, experiment metadata, simulation outputs, and the authorized questionnaire workbook required to reproduce the questionnaire-informed analyses. Results are intended as model-based design evidence for future longitudinal research rather than forecasts of adoption rates.
Reducing packaging waste is a critical challenge that requires organizations to collaborate within circular ecosystems, considering social, economic, and technical variables like decision-making behavior, material prices, and available technologies. Agent-Based Modeling (ABM) offers a valuable methodology for understanding these complex dynamics. In our research, we have developed an ABM to explore circular ecosystems’ potential in reducing packaging waste, using a case study of the Dutch food packaging ecosystem. The model incorporates three types of agents—beverage producers, packaging producers, and waste treaters—who can form closed-loop recycling systems.
Beverage Producer Agents: These agents represent the beverage company divided into five types based on packaging formats: cans, PET bottles, glass bottles, cartons, and bag-in-boxes. Each producer has specific packaging demands based on product volume, type, weight, and reuse potential. They select packaging suppliers annually, guided by deterministic decision styles: bargaining (seeking the lowest price) or problem-solving (prioritizing high recycled content).
Packaging Producer Agents: These agents are responsible for creating packaging using either recycled or virgin materials. The model assumes a mix of monopolistic and competitive market situations, with agents calculating annual material needs. Decision styles influence their choices: bargaining agents compare recycled and virgin material costs, while problem-solving agents prioritize maximum recycled content. They calculate recycled content in packaging and set prices accordingly, ensuring all produced packaging is sold within or outside the model.
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This models simulates innovation diffusion curves and it tests the effects of the degree and the direction of social influences. This model replicates, extends and departs from classical percolation models.
The model explores the emergence of inequality in cognitive and socio-emotional skills at the societal level within and across generations that results from differences in parental investment behavior during childhood and adolescence.
Objective of our model is to simulate the emergence and operation of a technological niches (TN) in terms of actors’ interaction. A TN can be conceived as protected socio-economic space where radical innovations are developed and tested
We demonstrate how Repast Simphony statecharts can efficiently encapsulate the deep classification hierarchy of the U.S. Air Force for manpower life cycle costing.
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