I am a computer scientist by training and full stack software engineer / systems administrator and have been building cyberinfrastructure for computational social science at ASU since 2006; these projects include the Digital Archaeological Record, the Virtual Commons, the Social Ecological Systems Library, and CoMSES Net, where I serve as a co-director.
I’m also a Software / Data Carpentries maintainer and instructor and a member of the Force 11 Software Citation Implementation Working Group.
My research interests include collective action, social ecological systems, large-scale software systems engineering, model componentization and coupling, and finding effective ways to promote and facilitate good software engineering practices for reusable & reproducible scientific computation.
Dr. Mariam Kiran is a Research Scientist at LBNL, with roles at ESnet and Computational Research Division. Her current research focuses on deep reinforcement learning techniques and multi-agent applications to optimize control of system architectures such as HPC grids, high-speed networks and Cloud infrastructures.. Her work involves optimization of QoS, performance using parallelization algorithms and software engineering principles to solve complex data intensive problems such as large-scale complex decision-making. Over the years, she has been working with biologists, economists, social scientists, building tools and performing optimization of architectures for multiple problems in their domain.
Cloud Computing Security, Network Security ,Software Engineering
Currently working on Agent Based Demography.
Dr. Chairi Kiourt is a research associate with the ATHENA - Research and Innovation Centre in Information, Communication and Knowledge Technologies - Xanthi’s Division, multimedia department since 2014. Also, as of December 2017, heis PostDoctoral researcher with the Hellenic Open University, School of Science and Technology, and as of 2018, visiting Lecturer at the Department of Informatics Engineering, Eastern Macedonia and Thrace Institute of Technology, Greece.
In 2003, he received his BSc degree in Electrical Engineering from the Electrical Engineering Department of the Eastern Macedonia and Thrace Institute of Technology, Greece. He also received an M.Sc. in System Engineering and Management in the specialty area: A. Information and Communication Systems Management from the Democritus University of Thrace, Greece. In 2017, received his PhD in Artificial Intelligence and Software Engineering from the Hellenic Open University. He has participated in several national and European research programs and co- authored to the writing of several scientific publications in international peer-reviewed journals and conferences with judges in the fields of collective artificial intelligence, multi-agent systems, reinforcement learning agents, virtual worlds, virtual museums and gamification.
Game playing multi-agent systems, reinforcement learning, colelctive artificial intelligence, distributed computing systems, virtual worlds, gamification
As an Assistant Professor I am a scientific member at the Department of Computer Science in Hamedan University of Technology.
I have completed my Ph.D. in Futures Studies as an interdisciplinary field. My background comes from computer science.
Complex Systems, Social Modeling and Simulation
Enginnering the Futures
Angelos Chliaoutakis received his PhD in Electronic & Computer Engineering in 2020 at Technical University of Crete (TUC), Greece. During 2005-2020 he was a research assistant at the Intelligent Systems Laboratory of TUC, participating in several research projects associated with NLP, semantic similarity and ontology based information systems. Since 2010 he is also a research assistant at the Laboratory of Geophysical - Satellite Remote Sensing and Archaeo-environment (GeoSat ReSeArch Lab) of the Institute for Mediterranean Studies of Foundation for Research and Technology (IMS-FORTH), were he is involved in various research projects related to the full-stack development of Geographical Information Systems (GIS), web-based GIS applications and Geoinformatics in the cultural and archaeological domain. This ultimately transformed his interest and research direction towards computational archaeology, in particular, agent-based modeling and simulation, while intertwining ideas and approaches from Artificial Intelligence, Multi-agent Systems and GIS.
Research activities range between Computer Science, Information Systems and Natural Language Processing (NLP), Agent-based modeling/simulation (ABM), Artificial Intelligence (AI) and Multi-Agent Systems (MAS) and Geographical Information Science (GIScience).