Diogo Alves

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Diogo Alves

ORCID more info

No associated ORCID account.

GitHub more info

https://github.com/DiogoAlvesWSP

No bio entered.

Research Interests

Metaheuristics In Social and Industrial Problems.
Bio-inspired Optimization.
Agent-Based Modeling.
Chaos Theory.
Natural Language Processing.

Peer reviewed MicroAnts 2.5

Diogo Alves | Published Thursday, October 16, 2025

MicroAnts 2.5 is a general-purpose agent-based model designed as a flexible workhorse for simulating ecological and evolutionary dynamics in artificial populations, as well as, potentially, the emergence of political institutions and economic regimes. It builds on and extends Stephen Wright’s original MicroAnts 2.0 by introducing configurable predators, inequality tracking, and other options.
Ant agents are of two tyes/casts and controlled by 16-bit chromosomes encoding traits such as vision, movement, mating thresholds, sensing, and combat strength. Predators (anteaters) operate in static, random, or targeted predatory modes. Ants reproduce, mutate, cooperate, fight, and die based on their traits and interactions. Environmental pressures (poison and predators) and social dynamics (sharing, mating, combat) drive emergent behavior across red and black ant populations.
The model supports insertion of custom agents at runtime, configurable mutation/inversion rates, and exports detailed statistics, including inequality metrics (e.g., Gini coefficients), trait frequencies, predator kills, and lineage data. Intended for rapid testing and educational experimentation, MicroAnts 2.5 serves as a modular base for more complex ecological and social simulations.

Evolutionary Model of Subculture Choice

Diogo Alves | Published Monday, December 19, 2022

This is an original model of (sub)culture diffusion.
It features a set of agents (dubbed “partygoers”) organized initially in clusters, having properties such as age and a chromosome of opinions about 6 different topics. The partygoers interact with a set of cultures (also having a set of opinions subsuming those of its members), in the sense of refractory or unhappy members of each setting about to find a new culture and trading information encoded in the genetic string (originally encoded as -1, 0, and 1, resp. a negative, neutral, and positive opinion about each of the 6 traits/aspects, e.g. the use of recreational drugs). There are 5 subcultures that both influence (through the aforementioned genetic operations of mutation and recombination of chromosomes simulating exchange of opinions) and are influenced by its members (since a group is a weighted average of the opinions and actions of its constituents). The objective of this feedback loop is to investigate under which conditions certain subculture sizes emerge, but the model is open to many other kinds of explorations as well.

Under development.

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