Computational Model Library

The agent-based model captures the spatio-temporal institutional dynamics of the economy over the years at the level of a Dutch province. After 1945, Noord-Brabant in the Netherlands has been subject to an active program of economic development through the stimulation of pig husbandry. This has had far-reaching effects on its economy, landscape, and environment. The agents are households. The simulation is at institutional level, with typical stakeholder groups, lobbies, and political parties playing a role in determining policies that in turn determine economic, spatial and ecological outcomes. It allows to experiment with alternative scenarios based on two political dimensions: local versus global issues, and economic versus social responsibilitypriorities. The model shows very strong sensitivity to political context. It can serve as a reference model for other cases where “artificial institutional economics” is attempted.

MERCURY extension: population

Tom Brughmans | Published Thu May 23 06:28:44 2019

This model is an extended version of the original MERCURY model ( ) . It allows for experiments to be performed in which empirically informed population sizes of sites are included, that allow for the scaling of the number of tableware traders with the population of settlements, and for hypothesised production centres of four tablewares to be used in experiments.

Experiments performed with this population extension and substantive interpretations derived from them are published in:

Hanson, J.W. & T. Brughmans. In press. Settlement scale and economic networks in the Roman Empire, in T. Brughmans & A.I. Wilson (ed.) Simulating Roman Economies. Theories, Methods and Computational Models. Oxford: Oxford University Press.

An Agent-Based Simulation of Continuous-Time Public Goods Games

Tuong Vu | Published Thu May 17 10:39:29 2018 | Last modified Tue Apr 2 09:28:13 2019

To our knowledge, this is the first agent-based simulation of continuous-time PGGs (where participants can change contributions at any time) which are much harder to realise within both laboratory and simulation environments.

Work related to this simulation has been published in the following journal article:
Vu, Tuong Manh, Wagner, Christian and Siebers, Peer-Olaf (2019) ‘ABOOMS: Overcoming the Hurdles of Continuous-Time Public Goods Games with a Simulation-Based Approach’ Journal of Artificial Societies and Social Simulation 22 (2) 7 doi: 10.18564/jasss.3995


Agent-based version of the simple search and barter economy conceived by Peter Diamond in 1982. The model is also known as Coconut Model.

A simple agent-based spatial model of the economy

Bernardo Alves Furtado Isaque Daniel Rocha Eberhardt | Published Thu Mar 10 18:26:16 2016 | Last modified Tue Nov 22 15:08:38 2016

The modeling includes citizens, bounded into families; firms and governments; all of them interacting in markets for goods, labor and real estate. The model is spatial and dynamic.


Christopher Watts | Published Sat Aug 1 20:37:02 2015 | Last modified Thu Aug 20 08:30:33 2015

A replication in Netlogo 5.2 of the classic model, Sugarscape (Epstein & Axtell, 1996).

The model explores the emergence of inequality in cognitive and socio-emotional skills at the societal level within and across generations that results from differences in parental investment behavior during childhood and adolescence.

ABSAM model

Marcin Wozniak | Published Mon Aug 29 10:15:38 2016 | Last modified Tue Nov 8 10:57:50 2016

ABSAM model is an agent-based search and matching model of the local labor market. There are four types of agents in the economy, which cooperate in the artificial world, where behavioral rules were extracted from the labor market search theory.

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