The aim of this project is to complement the approach developed by UMR-Geographie-Cité (“SimPop” Models), using an approach based on the organization and deployment of multinational corporation networks in urban system. We will simulate the interactions between networks of multinational corporation and the urban system.
IRPact - An integrated agent based modeling approach in innovation diffusion
Goal: The goal of IRPact is to develop a flexible and generic innovation-diffusion ABM (agent-based modelling) framework, based on requirements derived from a literature analysis. The aim of IRPact is to allow for modeling a large number of application contexts and questions of interest.
It provides a formal model (framework) as well as a software implementation in order to assist modelers with a basic infrastructure for their own research.
Conceptually it is thought to be part of the IRPsim (https://irpsim.uni-leipzig.de), with the vision to bring together rational approaches and cognitive modeling in an integrated approach within the context of sustainable energy markets.
Adapting Agents on Evolving Networks: An evolutionary game theory approach
Interested in IWRM approach, analyzing coupled human-water relationship, Hydrological modelling, Bayesian networks, Agent based modelling
For my Ph.D. thesis, I developed a system to play poker.
I’m interested to see whether a similar approach can be applied to agent based models.
I am part of the Participatory Systems initiative at the Delft University of Technology. I’m currently working on my PhD project, which concerns the role of local information and stories to empower and engage citizens in their neighbourhoods. I study and use playful and creative approaches to enable the participation of children, youngsters, and adults in my research. My research interests are in research through design, citizen engagement, empowerment, and social design.
I research the role of local information and stories to increase citizen engagement in urban environments. Through workshops with citizens (children, youngsters and adults), I identify which approaches are suitable to increase engagement through local stories and storytelling. My thesis works towards a toolkit and framework which showcases possible neighbourhoud interventions, presents design guidelines, and discusses trade-offs. The research builds on workshops and projects done in The Hague and Rotterdam.
Our overriding approach has been to advance the state-of-the-art in conducting large-scale simulation studies, by developing and disseminating experimental designs that facilitate the exploration of complex simulation models
Eric is a Research Fellow in the Complexity programme at the MRC/CSO Social and Public Health Unit at the University of Glasgow, working on agent-based simulation approaches to complex public health issues. Prior to this he was a Research Lecturer/Senior Lecturer in Artificial Intelligence and Interactive Systems in the School of Computing at Teesside University. Before working at Teesside, he worked on the CLC Project at the University of Southampton, a multidisciplinary project which focuses on the application of complexity science approaches to the social science domain.
Eric received a BA with Honours in Psychology from Pennsylvania State University, and a PhD from the School of Computing at the University of Leeds. After his PhD, he worked as a JSPS Postdoctoral Research Fellow at the University of Tokyo, conducting research in computer simulation and robotics.
I am an anthropological archaeologist with broad interests in hunter-gatherers, lithic technology, human evolution, and complex systems theory. I am particularly interested in understanding processes of long term social, evolutionary, and adaptational change among hunter-gatherers, specifically by using approaches that combine archaeological data, ethnographic data, and computational modeling.