Computational Model Library

The Netlogo model is a conceptualization of the Moria refugee camp, capturing the household demographics of refugees in the camp, a theoretical friendship network based on values, and an abstraction of their daily activities. The model then simulates how Covid-19 could spread through the camp if one refugee is exposed to the virus, utilizing transmission probabilities and the stages of disease progression of Covid-19 from susceptible to exposed to asymptomatic / symptomatic to mild / severe to recovered from literature. The model also incorporates various interventions - PPE, lockdown, isolation of symptomatic refugees - to analyze how they could mitigate the spread of the virus through the camp.

RAGE models a stylized common property grazing system. Agents follow a certain behavioral type. The model allows analyzing how household behavior with respect to a social norm on pasture resting affects long-term social-ecological system dynamics.

Policymakers decide on alternative policies facing restricted budgets and uncertain, ever-changing future. Designing housing policies is further difficult giving the heterogeneous characteristics of properties themselves and the intricacy of housing markets and the spatial context of cities. We propose PolicySpace2 (PS2) as an adapted and extended version of the open source PolicySpace agent-based model. PS2 is a computer simulation that relies on empirically detailed spatial data to model real estate, along with labor, credit and goods and services markets. Interaction among workers, firms, a bank, households and municipalities follow the literature benchmarks to integrate economic, spatial and transport literature. PS2 is applied to a comparison among three competing municipal housing policies aimed at alleviating poverty: (a) property acquisition and distribution, (b) rental vouchers and (c) monetary aid. Within the model context, the monetary aid, that is, a smaller amounts of help for a larger number of households, makes the economy perform better in terms of production, consumption, reduction of inequality and maintenance of financial duties. PS2 as such is also a framework that may be further adapted to a number of related research questions.

MCR Model

Davide Secchi Nuno R Barros De Oliveira | Published Fri Jul 22 08:59:51 2016 | Last modified Sat Jan 23 20:20:27 2021

The aim of the model is to define when researcher’s assumptions of dependence or independence of cases in multiple case study research affect the results — hence, the understanding of these cases.

TunaFisher ABM

Guus Ten Broeke | Published Wed Jan 13 11:27:36 2021

TunaFisher ABM simulates the decisions of fishing companies and fishing vessels of the Philippine tuna purse seinery operating in the Celebes and Sulu Seas.

High fishing effort remains in many of the world’s fisheries, including the Philippine tuna purse seinery, despite a variety of policies that have been implemented to reduce it. These policies have predominantly focused on models of cause and effect which ignore the possibility that the intended outcomes are altered by social behavior of autonomous agents at lower scales.

This model is a spatially explicit Agent-based Model (ABM) for the Philippine tuna purse seine fishery, specifically designed to include social behavior and to study its effects on fishing effort, fish stock and industry profit. The model includes economic and social factors of decision making by companies and fishing vessels that have been informed by interviews.

Violence against women occurs predominantly in the family and domestic context. The COVID-19 pandemic led Brazil to recommend and, at times, impose social distancing, with the partial closure of economic activities, schools, and restrictions on events and public services. Preliminary evidence shows that intense co- existence increases domestic violence, while social distancing measures may have prevented access to public services and networks, information, and help. We propose an agent-based model (ABM), called VIDA, to illustrate and examine multi-causal factors that influence events that generate violence. A central part of the model is the multi-causal stress indicator, created as a probability trigger of domestic violence occurring within the family environment. Two experimental design tests were performed: (a) absence or presence of the deterrence system of domestic violence against women and measures to increase social distancing. VIDA presents comparative results for metropolitan regions and neighbourhoods considered in the experiments. Results suggest that social distancing measures, particularly those encouraging staying at home, may have increased domestic violence against women by about 10%. VIDA suggests further that more populated areas have comparatively fewer cases per hundred thousand women than less populous capitals or rural areas of urban concentrations. This paper contributes to the literature by formalising, to the best of our knowledge, the first model of domestic violence through agent-based modelling, using empirical detailed socioeconomic, demographic, educational, gender, and race data at the intraurban level (census sectors).

SESPES: socio-ecological systems and payment for ecosystem services model

Eulàlia Baulenas | Published Sun Dec 20 16:44:58 2020 | Last modified Sun Dec 20 18:43:41 2020

The purpose of this spatially-explicit agent-based model is to intervene in the debate about PES policy design, implementation and context. We use the case for a woodland-for-water payment for ecosystem services (PES) and model its implementation in a local area of Catalonia (NE Spain). The model is based on three sub-models. The structural contains four different designs of a PES policy. The social sub-model includes agent-based factors, by having four types of landowner categories managing or not the forests. This sub-model is based on behavioral studies and assumptions about reception and reaction to incentive policies from European-focused studies. The ecological sub-model is based on climate change data for the area. The output are the evolution of the ecological and social goals of the policy under different policy design scenarios. Our focus in Europe surges from the general context of land abandonment that many Mediterranean areas and Eastern countries are experiencing, and the growing interest from policy-makers and practitioners on the implementation of PES schemes to ameliorate this situation.

This is a simulation model of communication between two groups of managers in the course of project implementation. The “world” of the model is a space of interaction between project participants, each of which belongs either to a group of work performers or to a group of customers. Information about the progress of the project is publicly available and represents the deviation Earned value (EV) from the planned project value (cost baseline).
The key elements of the model are 1) persons belonging to a group of customers or performers, 2) agents that are communication acts. The life cycle of persons is equal to the time of the simulation experiment, the life cycle of the communication act is 3 periods of model time (for the convenience of visualizing behavior during the experiment). The communication act occurs at a specific point in the model space, the coordinates of which are realized as random variables. During the experiment, persons randomly move in the model space. The communication act involves persons belonging to a group of customers and a group of performers, remote from the place of the communication act at a distance not exceeding the value of the communication radius (MaxCommRadius), while at least one representative from each of the groups must participate in the communication act. If none are found, the communication act is not carried out. The number of potential communication acts per unit of model time is a parameter of the model (CommPerTick).

The managerial sense of the feedback is the stimulating effect of the positive value of the accumulated communication complexity (positive background of the project implementation) on the productivity of the performers. Provided there is favorable communication (“trust”, “mutual understanding”) between the customer and the contractor, it is more likely that project operations will be performed with less lag behind the plan or ahead of it.
The behavior of agents in the world of the model (change of coordinates, visualization of agents’ belonging to a specific communicative act at a given time, etc.) is not informative. Content data are obtained in the form of time series of accumulated communicative complexity, the deviation of the earned value from the planned value, average indicators characterizing communication - the total number of communicative acts and the average number of their participants, etc. These data are displayed on graphs during the simulation experiment.
The control elements of the model allow seven independent values to be varied, which, even with a minimum number of varied values (three: minimum, maximum, optimum), gives 3^7 = 2187 different variants of initial conditions. In this case, the statistical processing of the results requires repeated calculation of the model indicators for each grid node. Thus, the set of varied parameters and the range of their variation is determined by the logic of a particular study and represents a significant narrowing of the full set of initial conditions for which the model allows simulation experiments.

MTC_Model_Pilditch&Madsen

Toby Pilditch | Published Fri Oct 9 11:05:30 2020

Micro-targeted vs stochastic political campaigning agent-based model simulation. Written by Toby D. Pilditch (University of Oxford, University College London), in collaboration with Jens K. Madsen (University of Oxford, London School of Economics)

The purpose of the model is to explore the various impacts on voting intention among a population sample, when both stochastic (traditional) and Micto-targeted campaigns (MTCs) are in play. There are several stages of the model: initialization (setup), campaigning (active running protocols) and vote-casting (end of simulation). The campaigning stage consists of update cycles in which “voters” are targeted and “persuaded” - updating their beliefs in the campaign candidate / policies.

Port of Mars simplified

Marco Janssen | Published Tue Jan 14 17:02:08 2020

This is a simulation model to explore possible outcomes of the Port of Mars cardgame. Port of Mars is a resource allocation game examining how people navigate conflicts between individual goals and common interests relative to shared resources. The game involves five players, each of whom must decide how much of their time and effort to invest in maintaining public infrastructure and renewing shared resources and how much to expend in pursuit of their individual goals. In the game, “Upkeep” is a number that represents the physical health of the community. This number begins at 100 and goes down by twenty-five points each round, representing resource consumption and wear and tear on infrastructure. If that number reaches zero, the community collapses and everyone dies.

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