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The purpose of the simulation is to evaluate alternative interventions by a value chain development program, aiming to improve rural livelihood and food and nutrition security. In northern Ghana, where distrust between the partners can be a problem in the functioning of value chains, the program supports the incorporation of smallholder farmers in soy clusters or agriculture APEX organization (farmers’ co-operatives) with a fair business environment. The goal is to to include the smallholder farmers in a strong value chain and reduce distrust.
This model introduces individual bias to the model of exploration and exploitation, simulates knowledge diffusion within organizations, aiming to investigate the effect of individual bias and other related factors on organizational objectivity.
This is a NetLogo version of Buhl et al.’s (2005) model of self-organised digging activity in ant colonies. It was built for a master’s course on self-organisation and its intended use is still educational. The ants’ behavior can easily be changed by toggling switches on the interface, or, for more advanced students, there is R code included allowing the model to be run and analysed through RNetLogo.
We expose RA agent-based model of the opinion and tolerance dynamics in artificial societies. The formal mathematical model is based on the ideas of Social Influence, Social Judgment, and Social Identity theories.
CoDMER v. 2.0 was parameterized with ethnographic data from organizations dealing with prescribed fire and seeding native plants, to advance theory on how collective decisions emerge in ecological restoration.
This model simulates how collective self-organisation among individuals that manage irrigation resource collectively.
Simulation to replicate and extend an analytical model (Konrad & Skaperdas, 2010) of the provision of security as a collective good. We simulate bandits preying upon peasants in an anarchy condition.
This is a model of the occurrence of disorganization and its impact on individual goal setting and problem-solving. This model therefore, explores the effects of disorganization on goal achievement.
Explores how social networks affect implementation of institutional rules in a common pool resource.
This model can be used to explore under which conditions agents behave as observed in field experiments on irrigation games.
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