CoMSES Net maintains cyberinfrastructure to foster FAIR data principles for access to and (re)use of computational models. Model authors can publish their model code in the Computational Model Library with documentation, metadata, and data dependencies and support these FAIR data principles as well as best practices for software citation. Model authors can also request that their model code be peer reviewed to receive a DOI. All users of models published in the library must cite model authors when they use and benefit from their code.
CoMSES Net also maintains a curated database of over 7500 publications of agent-based and individual based models with additional metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
The purpose of this model is to introduce a new individual decision-making method, BNE, into the ABM of pedestrian evacuation to properly simulate individual behaviours and movements. The model was built to balance between fast evacuation and high comfortability, which is a general conflict in the domain of pedestrian research. The interactions of pedestrians with their neighbours as well as surroundings was also considered in order to simulate a more realistic pedestrian evacuation. This model ultimately aims to explore the influences of BNE on pedestrian flows from various perspectives, especially pedestrian comfort and exit time in an emergency evacuation with different parameter configurations.
Three behavioural models were evaluated: Shortest Route (SR), Random Follow (RF) and BNE. The behavioural models were used to generate four moving patterns (i.e. model configurations): SR, RF, BNE mixed with SR, and BNE mixed with RF.
Cooperation is essential for all domains of life. Yet, ironically, it is intrinsically vulnerable to exploitation by cheats. Hence, an explanatory necessity spurs many evolutionary biologists to search for mechanisms that could support cooperation. In general, cooperation can emerge and be maintained when cooperators are sufficiently interacting with themselves. This communication provides a kind of assortment and reciprocity. The most crucial and common mechanisms to achieve that task are kin selection, spatial structure, and enforcement (punishment). Here, we used agent-based simulation models to investigate these pivotal mechanisms against conditional defector strategies. We concluded that the latter could easily violate the former and take over the population. This surprising outcome may urge us to rethink the evolution of cooperation, as it illustrates that maintaining cooperation may be more difficult than previously thought. Moreover, empirical applications may support these theoretical findings, such as invading the cooperator population of pathogens by genetically engineered conditional defectors, which could be a potential therapy for many incurable diseases.
B3GET simulates populations of virtual organisms evolving over generations, whose evolutionary outcomes reflect the selection pressures of their environment. The model simulates several factors considered important in biology, including life history trade-offs, investment in fighting ability and aggression, sperm competition, infanticide, and competition over access to food and mates. Downloaded materials include starting genotype and population files. Edit the these files and see what changes occur in the behavior of virtual populations!
View the B3GET user manual here.
The agent-based simulation of land-use governance (ABSOLUG) is a NetLogo model designed to explore the interactions between stakeholders and the impact of multi-stakeholder governance approaches on tropical deforestation. The purpose of ABSOLUG is to advance our understanding of land use governance, identify macro-level patterns of interaction among governments, commodity producers, and NGOs in tropical deforestation frontiers, and to set a foundation for generating middle-range theories for multi-stakeholder governance approaches. The model represents a simplified, generic, tropical commodity production system, as opposed to a specific empirical case, and as such aims to generate interpretable macro-level patterns that are based on plausible, micro-level behavioral rules. It is designed for scientists interested in land use governance of tropical commodity production systems, and for decision- and policy-makers seeking to develop or enhance governance schemes in multi-stakeholder commodity systems.
Disparities in access to primary health care have led to health disadvantages among Latinos and other non-White racial groups. To better identify and understand which policies are most likely to improve health care for Latinos, we examined differences in access to primary care between Latinos with proficient English language skills and Latinos with limited English proficiency (LEP) and estimated the extent of access to primary care providers (PCPs) among Latinos in the U.S.
A model of the emergence of intersectional life course inequalities through transitions in the workplace. It explores LGBTQ citizens’ career outcomes and trajectories in relation to several mediating factors: (i) workplace discrimination; (ii) social capital; (iii) policy interventions (i.e., workplace equality, diversity, and inclusion policies); (iv) and LGBTQ employees’ behaviours in response to discrimination (i.e., moving workplaces and/or different strategies for managing the visibility of their identity).
The purpose of this agent-based model is to explore the emergent phenomena associated with scientific publication, including quantity and quality, from different academic types based on their publication strategies.
The purpose of the model is to collect information on human decision-making in the context of coalition formation games. The model uses a human-in-the-loop approach, and a single human is involved in each trial. All other agents are controlled by the ABMSCORE algorithm (Vernon-Bido and Collins 2020), which is an extension of the algorithm created by Collins and Frydenlund (2018). The glove game, a standard cooperative game, is used as the model scenario.
The intent of the game is to collection information on the human players behavior and how that compares to the computerized agents behavior. The final coalition structure of the game is compared to an ideal output (the core of the games).
Resilience of humans in the Upper Paleolithic could provide insights in how to defend against today’s environmental threats. Approximately 13,000 years ago, the Laacher See volcano located in present-day western Germany erupted cataclysmically. Archaeological evidence suggests that this is eruption – potentially against the background of a prolonged cold spell – led to considerable culture change, especially at some distance from the eruption (Riede, 2017). Spatially differentiated and ecologically mediated effects on contemporary social networks as well as social transmission effects mediated by demographic changes in the eruption’s wake have been proposed as factors that together may have led to, in particular, the loss of complex technologies such as the bow-and-arrow (Riede, 2014; Riede, 2009).
This model looks at the impact of the interaction between climate change trajectory and an extreme event, such as the Laacher See eruption, on the generational development of hunter-gatherer bands. Historic data is used to model the distribution and population dynamics of hunter-gatherer bands during these circumstances.
The model reproduces the spread of environmental awareness among agents and the impact of awareness level of the agents on the consumption of a resource, like energy. An agent is a household with a set of available advanced smart metering functions.