The purpose of this model is to provide the simulation infrastructure needed in order to model the activity of making. That is individuals using resources they can find in their environment plus other things that other individuals might sell or give them, to design, construct and deconstruct items, some of which will be of direct use to themselves, some of which they might sell or give to others and some of which might be used as a tool to help in these activities. It explicitly represents plans and complex objects as separate entities in the model – embedding the “Atoms – Bits” distinction highlighted within the DiDIY project. This allows plans to be shared between agents which give the steps of how to make objects of use – either on a commercial or a free basis.
The framework is intended as a basis upon which many, more specific, models could be constructed, allowing the exploration of a variety of “what if” or counterfactual possibilities and thus give a concrete but dynamic and complex instantiation of the issues and situations discussed within the DiDIY project. In a sense this model is a “bits” representation of the ideas discussed – hopefully these will converge!
Internal Version 22
|Version||Submitter||First published||Last modified|
|1.5.0||Bruce Edmonds||Dec 07, 2016||Dec 07, 2016|
|1.4.0||Bruce Edmonds||May 17, 2016||May 17, 2016|
|1.3.0||Bruce Edmonds||Apr 06, 2016||Apr 06, 2016|
|1.2.0||Bruce Edmonds||Apr 06, 2016||Apr 06, 2016|
|1.1.0||Bruce Edmonds||Feb 05, 2016||Feb 05, 2016|
|1.0.0||Bruce Edmonds||Jan 29, 2016||Jan 29, 2016|