The purpose of this model is to provide the simulation infrastructure needed in order to model the activity of making. That is individuals using resources they can find in their environment plus other things that other individuals might sell or give them, to design, construct and deconstruct items, some of which will be of direct use to themselves, some of which they might sell or give to others and some of which might be used as a tool to help in these activities. It explicitly represents plans and complex objects as separate entities in the model – embedding the “Atoms – Bits” distinction highlighted within the DiDIY project. This allows plans to be shared between agents which give the steps of how to make objects of use – either on a commercial or a free basis.
The framework is intended as a basis upon which many, more specific, models could be constructed, allowing the exploration of a variety of “what if” or counterfactual possibilities and thus give a concrete but dynamic and complex instantiation of the issues and situations discussed within the DiDIY project. In a sense this model is a “bits” representation of the ideas discussed – hopefully these will converge!
Internal Version 22
|Version||Submitter||First published||Last modified||Status|
|1.5.0||Bruce Edmonds||Wed Dec 7 14:42:37 2016||Wed Dec 7 14:42:37 2016||Published|
|1.4.0||Bruce Edmonds||Tue May 17 10:28:51 2016||Tue May 17 10:28:51 2016||Published|
|1.3.0||Bruce Edmonds||Wed Apr 6 13:14:51 2016||Wed Apr 6 13:14:51 2016||Published|
|1.2.0||Bruce Edmonds||Wed Apr 6 10:21:52 2016||Wed Apr 6 10:21:52 2016||Published|
|1.1.0||Bruce Edmonds||Fri Feb 5 08:31:21 2016||Fri Feb 5 08:31:21 2016||Published|
|1.0.0||Bruce Edmonds||Fri Jan 29 11:13:05 2016||Fri Jan 29 11:13:05 2016||Published|