See my website for details.
Eletronic Engineer with specialization in Computer Science and a passion for Artificial Intelligence, Simulation, Programming, and many other tech topcis . One life is really not enough to learn and experiment all cool things that are out there. Love also learning languages: Portuguese, English, French, Italian, and German.
Gary Polhill did a degree in Artificial Intelligence and a PhD in Neural Networks before spending 18 months in industry as a professional programmer. Since 1997 he has been working at the Institute on agent-based modelling of human-natural systems, and has worked on various international and interdisciplinary projects using agent-based modelling to study agricultural systems, lifestyles, and transitions to more sustainable ways of living. In 2016, he was elected President of the European Social Simulation Association, and was The James Hutton Institute’s 2017 Science Challenge Leader on Developing Technical and Social Innovations that Support Sustainable and Resilient Communities.
Agent-based Simulation, Artificial Intelligence, Multiagent Systems
Area: Complex Biological, Social and Sociotechnical Systems
Specific focus: Origins of intelligent behavior
My primary research interests lie at the intersection of two fields: evolutionary computation and multi-agent systems. I am specifically interested in how evolutionary search algorithms can be used to help people understand and analyze agent-based models of complex systems (e.g., flocking birds, traffic jams, or how information diffuses across social networks). My secondary research interests broadly span the areas of artificial life, multi-agent robotics, cognitive/learning science, design of multi-agent modeling environments. I enjoy interdisciplinary research, and in pursuit of the aforementioned topics, I have been involved in application areas from archeology to zoology, from linguistics to marketing, and from urban growth patterns to materials science. I am also very interested in creative approaches to computer science and complex systems education, and have published work on the use of multi-agent simulation as a vehicle for introducing students to computer science.
It is my philosophy that theoretical research should be inspired by real-world problems, and conversely, that theoretical results should inform and enhance practice in the field. Accordingly, I view tool building as a vital practice that is complementary to theoretical and methodological research. Throughout my own work I have contributed to the research community by developing several practical software tools, including BehaviorSearch (http://www.behaviorsearch.org/)
PhD student in the Agent Systems Research Group of the Department of Artificial Intelligence at the VU University Amsterdam. Current research focuses on Modeling Human Behavior and exploring Serious Games interactions with humans.