Computational Model Library

This model is part of a JASSS article that introduce a conceptual framework for developing hybrid (system dynamics and agent-based) integrated assessment models, which focus on examining the human impacts on climate change. This novel modelling approach allows to reuse existing rigid, but well-established integrated assessment models, and adds more flexibility by replacing aggregate stocks with a community of vibrant interacting entities. The model provides a proof-of-concept of the application of this conceptual framework in form of an illustrative example. taking the settings of the US. It is solely created for the purpose of demonstrating our hybrid modelling approach; we do not claim that it has predictive powers.

BENCHv.2 model

Leila Niamir | Published Sun Apr 28 22:15:40 2019

The BENCH agent-based model is designed and developed to study shifts in residential energy use and corresponding emissions driven by behavioral changes among heterogeneous individuals.

A simple emulation-based computational model

Carlos Fernández-Márquez Francisco J Vázquez | Published Tue May 21 07:46:43 2013 | Last modified Tue Feb 5 07:19:52 2019

Emulation is one of the simplest and most common mechanisms of social interaction. In this paper we introduce a descriptive computational model that attempts to capture the underlying dynamics of social processes led by emulation.

WaterScape

Erin Bohensky | Published Mon Feb 6 13:33:34 2012 | Last modified Sat Apr 27 20:18:53 2013

The WaterScape is an agent-based model of the South African water sector. This version of the model focuses on potential barriers to learning in water management that arise from interactions between human perceptions and social-ecological system conditions.

Lewis' Signaling Chains

Giorgio Gosti | Published Wed Jan 14 14:39:14 2015 | Last modified Fri Apr 3 15:01:29 2015

Signaling chains are a special case of Lewis’ signaling games on networks. In a signaling chain, a sender tries to send a single unit of information to a receiver through a chain of players that do not share a common signaling system.

This model, realized on the NetLogo platform, compares utility levels at home and abroad to simulate agents’ migration and their eventual return. Our model is based on two fundamental individual features, i.e. risk aversion and initial expectation, which characterize the dynamics of different agents according to the evolution of their social contacts.

Modeling the Emergence of Riots

Bianica Pires Andrew Crooks | Published Wed Jan 20 14:06:58 2016 | Last modified Wed Sep 21 13:28:10 2016

The purpose of the model is to explore how the unique socioeconomic variables underlying Kibera, local interactions, and the spread of a rumor, may trigger a riot.

TechNet_04: Cultural Transmission in a Spatially-Situated Network

Andrew White | Published Mon Oct 8 19:36:07 2012 | Last modified Sat Apr 27 20:18:48 2013

The TechNet_04 is an abstract model that embeds a simple cultural tranmission process in an environment where interaction is structured by spatially-situated networks.

Walk Away in groups

Athena Aktipis | Published Thu Mar 17 22:09:47 2016

This NetLogo model implements the Walk Away strategy in a spatial public goods game, where individuals have the ability to leave groups with insufficient levels of cooperation.

The MML is a hybrid modeling environment that couples an agent-based model of small-holder agropastoral households and a cellular landscape evolution model that simulates changes in erosion/deposition, soils, and vegetation.

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