The purpose of the model is to generate coalition structures of different glove games, using a specially designed algorithm. The coalition structures can be are later analyzed by comparing them to core partitions of the game used. Core partitions are coalition structures where no subset of players has an incentive to form a new coalition.
The algorithm used in this model is an advancement of the algorithm found in Collins & Frydenlund (2018). It was used used to generate the results in Vernon-Bido & Collins (2021).
Initial Release
Version | Submitter | First published | Last modified | Status |
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1.0.0 | Andrew Collins | Mon Oct 12 20:16:28 2020 | Mon Oct 12 20:16:28 2020 | Published |