The purpose of the model is to collect information on human decision-making in the context of coalition formation games. The model uses a human-in-the-loop approach, and a single human is involved in each trial. All other agents are controlled by the ABMSCORE algorithm (Vernon-Bido and Collins 2020), which is an extension of the algorithm created by Collins and Frydenlund (2018). The glove game, a standard cooperative game, is used as the model scenario.
The intent of the game is to collection information on the human players behavior and how that compares to the computerized agents behavior. The final coalition structure of the game is compared to an ideal output (the core of the games).
Only update is that questionnaires used are now enclosed.
Version | Submitter | First published | Last modified | Status |
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2.5.1 | Andrew Collins | Wed Jun 22 18:13:58 2022 | Wed Jun 22 18:13:58 2022 | Published |
2.5.0 | Andrew Collins | Mon Nov 23 15:55:48 2020 | Mon Nov 23 15:55:48 2020 | Published |