Community

Displaying 3 of 3 results for 'Roger Bradbury'

Roger Verhoeven Member since: Sun, Feb 23, 2020 at 02:55 AM Full Member

Roger Cremades Member since: Wed, Apr 01, 2020 at 06:59 AM Full Member

PhD, Natural Sciences, University of Hamburg

Dr. Roger Cremades is a complex systems scientist and heterodox global change economist integrating human-Earth interactions across systems and scales into modular quantitative tools, e.g. connecting drought risks in cities with land use at the river basin scale. He is elected Council member of the Complex Systems Society (2022-2025) and previously served as co-Chair of the Development Team of the Finance and Economics Knowledge-Action Network of Future Earth, the largest global research programme in global change (2020-2022). Roger coordinated research and co-production projects above €1M, and published in top journal like PNAS, Nature Climate Change, and Nature Geoscience. As a scientific modeler in the Social and Ecological Sciences, Roger integrates complex systems concepts into integrated assessment models of global change, with a focus on cities.

The future of CoMSES.Net, in Roger’s vision, is to augment its projection into a hub for discussing state-of-the-art approaches on modeling for the Social and Ecological Sciences, e.g. via bi-annual webinars, so that the Model Library becomes a lighthouse from where all communities developing, sharing, using, and reusing agent-based and other computational models also find valuable discussions to advance their research, education, and computational practice.

Global change, human-Earth interactions, complex systems.

Gwyneth Bradbury Member since: Thu, Jan 28, 2016 at 10:28 AM

BSc Mathematics, MSc Computer Graphics, Vision and Imaging, MRes Virtual Environments, Imaging and Visualisation, EngD (pending) Virtual Environments, Imaging and Visualisation

MY research aims to give artists better 3D references and scene reconstructions which can be directly fed into the creative pipeline. This is motivated by increasing public demand for detailed, complex 3D worlds and the resulting demand this places on world design artists.

This project lookings at developing acquisition and modelling technologies that provide more than just a visual reference: in the context of this project, visual acquisition and reconstruction methods shall be developed that provide richer, three-dimensional references, and that ultimately yield scene reconstructions that can directly be fed into the content creation pipeline. The project will focus on natural environments (as opposed to urban scenes) and may combine multi-spectral imaging, wide-baseline stereo reconstruction and semantic scene analysis to obtain approximate procedural representations of natural scenes.

This website uses cookies and Google Analytics to help us track user engagement and improve our site. If you'd like to know more information about what data we collect and why, please see our data privacy policy. If you continue to use this site, you consent to our use of cookies.
Accept