No bio entered.
-Use of models, including agent-based models, in understanding the formation of surface archaeological deposits in arid Australia
-Individual-based modelling of resource use on marginal islands in Polynesian prehistory
-Individual-based modelling of the influence of serial voyaging events on body proportions in Remote Oceania
-Discrete event simulation of early horticultural production in New Zealand
In this model, agents move randomly through the model space. Each turn, the choose a partner randomly from within a given spatial radius and play a coordination game. The payoffs for each strategy are controlled using sliders: Cooperate-Cooperate, Defect-Defect, Lone Defector, and Lone Cooperator. More about this model can be found at: https://simulatingcomplexity.wordpress.com/2015/06/15/spatially-explicit-iterated-games-in-netlogo-an-agent-based-ht-to-john-nash/