Agent-based modeling of human behaviour; virtual experiments
Dr. Chairi Kiourt is a research associate with the ATHENA - Research and Innovation Centre in Information, Communication and Knowledge Technologies - Xanthi’s Division, multimedia department since 2014. Also, as of December 2017, heis PostDoctoral researcher with the Hellenic Open University, School of Science and Technology, and as of 2018, visiting Lecturer at the Department of Informatics Engineering, Eastern Macedonia and Thrace Institute of Technology, Greece.
In 2003, he received his BSc degree in Electrical Engineering from the Electrical Engineering Department of the Eastern Macedonia and Thrace Institute of Technology, Greece. He also received an M.Sc. in System Engineering and Management in the specialty area: A. Information and Communication Systems Management from the Democritus University of Thrace, Greece. In 2017, received his PhD in Artificial Intelligence and Software Engineering from the Hellenic Open University. He has participated in several national and European research programs and co- authored to the writing of several scientific publications in international peer-reviewed journals and conferences with judges in the fields of collective artificial intelligence, multi-agent systems, reinforcement learning agents, virtual worlds, virtual museums and gamification.
Game playing multi-agent systems, reinforcement learning, colelctive artificial intelligence, distributed computing systems, virtual worlds, gamification
MY research aims to give artists better 3D references and scene reconstructions which can be directly fed into the creative pipeline. This is motivated by increasing public demand for detailed, complex 3D worlds and the resulting demand this places on world design artists.
This project lookings at developing acquisition and modelling technologies that provide more than just a visual reference: in the context of this project, visual acquisition and reconstruction methods shall be developed that provide richer, three-dimensional references, and that ultimately yield scene reconstructions that can directly be fed into the content creation pipeline. The project will focus on natural environments (as opposed to urban scenes) and may combine multi-spectral imaging, wide-baseline stereo reconstruction and semantic scene analysis to obtain approximate procedural representations of natural scenes.
I am a PhD Candidate in the Biological Anthropology program at the University of Minnesota. My research involves using agent-based models combined with field research to test a broad range of hypotheses in biology. I have created a model, B3GET, which simulates the evolution of virtual organisms to better understand the relationships between growth and development, life history and reproductive strategies, mating strategies, foraging strategies, and how ecological factors drive these relationships. I also conduct field research to better model the behavior of these virtual organisms. Here I am pictured with an adult male gelada in Ethiopia!
I specialize in writing agent-based models for both research in and the teaching of subjects including: biology, genetics, evolution, demography, and behavior.
For my dissertation research, I have produced “B3GET,” an agent-based model which simulates populations of virtual organisms evolving over generations, whose evolutionary outcomes reflect the selection pressures of their environment. The model simulates several factors considered important in biology, including life history trade-offs, investment in body size, variation in aggression, sperm competition, infanticide, and competition over access to food and mates. B3GET calculates each agent’s ‘decision-vectors’ from its diploid chromosomes and current environmental context. These decision-vectors dictate movement, body growth, desire to mate and eat, and other agent actions. Chromosomes are modified during recombination and mutation, resulting in behavioral strategies that evolve over generations. Rather than impose model parameters based on a priori assumptions, I have used an experimental evolution procedure to evolve traits that enabled populations to persist. Seeding a succession of populations with the longest surviving genotype from each run resulted in the evolution of populations that persisted indefinitely. I designed B3GET for my dissertation, but it has an indefinite number of applications for other projects in biology. B3GET helps answer fundamental questions in evolutionary biology by offering users a virtual field site to precisely track the evolution of organismal populations. Researchers can use B3GET to: (1) investigate how populations vary in response to ecological pressures; (2) trace evolutionary histories over indefinite time scales and generations; (3) track an individual for every moment of their life from conception to post-mortem decay; and (4) create virtual analogues of living species, including primates like baboons and chimpanzees, to answer species-specific questions. Users are able to save, edit, and import population and genotype files, offering an array of possibilities for creating controlled biological experiments.
I am a full stack software engineer that has been building cyberinfrastructure for computational social science at Arizona State University since 2006; projects include the Digital Archaeological Record, the Virtual Commons, the Social Ecological Systems Library, Synthesizing Knowledge of Past Environments (SKOPE) and CoMSES Net, where I serve as co-director and technical lead.
I’m also a Software / Data Carpentries certified instructor and maintainer for the Python Novice Gapminder lesson, and member of the Force 11 Software Citation Implementation Working Group.
My research interests include collective action, social ecological systems, large-scale software systems engineering, model componentization and coupling, and finding effective ways to promote and facilitate good software engineering practices for reusable, reproducible, and interoperable scientific computation.
I am Colombian with passion for social impact. I believe that change starts at the individual, community, local and then global level. I have set my goal in making a better experience to whatever challenges I encounter and monetary systems and governance models is what concerns me at the time.
In my path to understanding and reflecting about these issues I have found my way through what I call: “Conscious Modeling”. Models are just “bad” abstractions of reality and is part of our job as researchers to dig in the stories behind our models and learn to engage in a dialogue between both worlds.
Technology empowers us to act locally, autonomously and in decentralized ways and my research objective is to, in a global context, find ways to govern, communicate and scale the impact of new monetary models. This with a special focus on achieving the 2030 Sustainability Development Goals.
As a Ph.D. fellow for the Agenda 2030 Graduate School, I expect to identify challenges and conflicting elements in the sustainability agenda, contribute with new perspectives, and create solutions for the challenges ahead
I am a computational archaeologist interested in how individuals and groups respond to both large scale processes such as climate change and local processes such as violence and wealth inequality. I am currently a PhD Candidate in the Department of Anthropology at Washington State University.
My dissertation research focuses on experimenting with paleoecological data (e.g., pollen) to assess whether or not different approaches are feasible for paleoclimatic field reconstructions. In addition, I will also use pollen data to generate vegetation (biome) reconstructions. By using tree-ring and pollen data, we can gain a better understanding of the paleoclimate and the spatial distribution of vegetation communities and how those changed over time. These data can be used to better understand changes in demography and how people responded to environmental change.
In Summer 2019, I attended the Santa Fe Institute‘s Complex Systems Summer School, where I got to work in a highly collaborative and interdisciplinary international scientific community. For one of my projects, I got to merry my love of Sci-fi with complexity and agent-based modeling. Sci-fi agent-based modeling is an anthology and we wanted to build a community of collaborators for exploring sci-fi worlds. We also have an Instagram page (@Scifiabm).