Christophe Le Page currently works at the Centre de Coopération Internationale en Recherche Agronomique pour le Développement (CIRAD). Christophe does research on participatory modelling of the interactions between agriculture and the environment, focusing more specifically on the relationships among stakeholders about the management of natural renewable resources. Christophe is designing and using interactive agent-based simulation and role-playing games. He is an active member of the Companion Modelling research group.
Agent-based simulations and role-playing games in the field of renewable resource management.
I am working on agent-based modeling, and more precisely on the development of tools to help people (in particular non computer scientists) to develop their own models. I am one of the main developer of the GAMA platform.
I am a modeler scientist at CIRAD. As member of the Green Research Unit, I contribute to promote the Companion Modeling approach (http://www.commod.org). Through the development of CORMAS, a Framework for Agent-Based Models (http://cormas.cirad.fr), I have been focusing on the development and the use of multi-agent simulations for renewable resource management issues. I have been based several years in Brazil, at the University of Brasilia and at the PUC-Rio University, until 2014. I developed models related to environmental management, such as breeding adaptation to drought in the Uruguay or as breeding and deforestation in the Amazon. I am currently based in Costa Rica, firstly at the University of Costa Rica working on adaptation of agriculture and livestock to Climate Changes, and now at CATIE, working on coffe rust.
Participatory modeling, including collective design of model and interactive simulation
I develop simulation tools for generating what-if scenarios for decision making. I predominantly use Agent-Based Modelling (ABM) technique as most of my simulations model complex systems. In some cases, I have extended existing tools with modifications to model the given system. Although the tools are meant for research purposes, I have followed industry friendly delivery mechanisms, such as unit-tests, autmated builds and delivery on cloud platforms.
My interests are focused on the development of new methodologies capable of exploring the complex relations between time, space and human behavior. Simulation, game theory and spatial analysis are some of the techniques that I use to explore different research questions, from the relation between environment and culture to the evolution of warfare.
I’m also the project manager of Pandora, an open-source ABM platform specifically designed for executing large scale simulations in High-Performance Computing environments.
My research uses modeling to understand complex coupled human and natural systems, and can be generally described as computational social science. I am especially interested in modeling water management systems, in both archaeological and contemporary contexts. I have previously developed a framework for modeling general archaeological complex systems, and applied this to the specific case of the Hohokam in southern Arizona. I am currently engaged in research in data mining to understand contemporary water management strategies in the U.S. southwest and in several locations in Alaska. I am also a developer for the Repast HPC toolkit, an agent-based modeling toolkit specifically for high-performance computing platforms, and maintain an interest in the philosophy of science underlying our use of models as a means to approach complex systems. I am currently serving as Communications Officer for the Computational Social Science Society of the Americas.