Community

Boyan Vassilev Member since: Friday, August 26, 2016

MA

I’m a trained philosopher, but, besides conceptual problems, I care for conclusions based on systematic observations and I also care for the applicability of those conclusions. One might say that I wish I were a behavioral economist, or maybe an ethologist/behavioral ecologist.

Garry Sotnik Member since: Friday, April 06, 2018 Full Member Reviewer

GARRY SOTNIK is a Lecturer with the Sustainability Science and Practice Program in the Doerr School of Sustainability. He is a systems scientist with research focused on identifying robust adaptation strategies in contexts defined by deep uncertainty and global climate change. Garry develops and implements agent-based computer simulation models that explore co-evolutionary interactions among human cognition and behavior, on the one end, and biophysical conditions, on the other. At Stanford, Garry co-manages the Sustainability Leadership Practicum, co-teaches a course on Managing Complex Social-Environmental Systems, and will soon teach a course on Decision Making for Sustainability.

agent-based modeling, cognition

Carole Adam Member since: Friday, February 03, 2017

PhD in Artificial Intelligence
  • Since 2010: Associate Professor in Artificial Intelligence at Grenoble-Alpes University. Topic: human behaviour modelling, with a particular focus on emotions, cognitive biases, and their interplay with decision-making; social simulations and serious games for raising awareness about natural disasters and sustainable development, or for increasing civil engagement in urban planning.
  • 2008-2010: postdoctoral research fellow at RMIT, Melbourne, Australia. Supervisor: Lin Padgham. Topic: interactive intelligent emotional toy.
  • 2007-2008: research engineer at Orange Labs, Lannion, France. Supervisor: Vincent Louis. Topic: institutional logic in JADE for agent-based B2B mediation.
  • 2007: PhD in AI from Toulouse University. Supervisors: Andreas Herzig and Dominique Longin. Topic: logical modelling of emotions in BDI for artificial agents.

Improving agent models and architectures for agent-based modelling and simulation applied to crisis management. In particular modelling of BDI agents, emotions, cognitive biases, social attachment, etc.

Designing serious games to increase awareness about climate change or natural disasters; to improve civil engagement in sustainable urban planning; to teach Artificial Intelligence to the general public; to explain social phenomena (voting procedures; sanitary policies; etc).

This website uses cookies and Google Analytics to help us track user engagement and improve our site. If you'd like to know more information about what data we collect and why, please see our data privacy policy. If you continue to use this site, you consent to our use of cookies.
Accept