Computational Model Library

The model is designed to analyse the effects of mitigation measures on the European brown hare (Lepus europaeus), which is directly affected by ongoing land use change and has experienced widespread decline throughout Europe since the 1960s. As an input, we use two 4×4 km large model landscapes, which were generated by a landscape generator based on real field sizes and crop proportions and differed in average field size and crop composition. The crops grown annually are evaluated in terms of forage suitability, breeding suitability and crop richness for the hare. Six mitigation scenarios are implemented, defined by a 10 % increase in: (1) mixed silphie, (2) miscanthus, (3) grass-clover ley, (4) alfalfa, (5) set-aside, and (6) general crop richness. The model shows that that both landscape configuration and composition have a significant effect on hare population development, which responds particularly strongly to compositional changes.

This is an opinion dynamics model which extends the model found in (Martins 2009). The previous model had an unshared uncertainty assumption in agent-to-agent interaction this model relaxes that assumption. The model only supports a fully connect network where every agent has an equal likelihood of interacting with every other agent at any given time step. The model is highly modular so different social network paradigm can easier be implemented.

Change and Senescence

André Martins | Published Tue Nov 10 20:28:59 2020

Agers and non-agers agent compete over a spatial landscape. When two agents occupy the same grid, who will survive is decided by a random draw where chances of survival are proportional to fitness. Agents have offspring each time step who are born at a distance b from the parent agent and the offpring inherits their genetic fitness plus a random term. Genetic fitness decreases with time, representing environmental change but effective non-inheritable fitness can increase as animals learn and get bigger.

Peer reviewed DogPopDy: ABM for ABC planning

Aniruddha Belsare Abi Vanak | Published Sat Aug 1 03:07:02 2020

An agent-based model designed as a tool to assess and plan free-ranging dog population management programs that implement Animal Birth Control (ABC). The time, effort, financial resources and conditions needed to successfully control dog populations and achieve rabies control can be determined by performing virtual experiments using DogPopDy.

Studies of colonization processes in past human societies often use a standard population model in which population is represented as a single quantity. Real populations in these processes, however, are structured with internal classes or stages, and classes are sometimes created based on social differentiation. In this present work, information about the colonization of old Providence Island was used to create an agent-based model of the colonization process in a heterogeneous environment for a population with social differentiation. Agents were socially divided into two classes and modeled with dissimilar spatial clustering preferences. The model and simulations assessed the importance of gregarious behavior for colonization processes conducted in heterogeneous environments by socially-differentiated populations. Results suggest that in these conditions, the colonization process starts with an agent cluster in the largest and most suitable area. The spatial distribution of agents maintained a tendency toward randomness as simulation time increased, even when gregariousness values increased. The most conspicuous effects in agent clustering were produced by the initial conditions and behavioral adaptations that increased the agent capacity to access more resources and the likelihood of gregariousness. The approach presented here could be used to analyze past human colonization events or support long-term conceptual design of future human colonization processes with small social formations into unfamiliar and uninhabited environments.

A minimal genetic algorithm was preliminarily developed to search for the solution of an elementary arithmetic problem. It has been modified to explore the effect of a mutator gene and the consequent entrance into a hypermutation state. The phenomenon is particularly important in some types of tumorigenesis and in a more general way, in cells and tissues submitted to chronic sublethal environmental or genomic stress.
Since a long time, some scholars suppose that organisms speed up their own evolution by varying mutation rate, but evolutionary biologists are not convinced that evolution can select a mechanism promoting more (often harmful) mutations looking forward an environmental challenge. The aim of the model is to shed light on these controversial points of views.

HomininSpace

Fulco Scherjon | Published Fri Nov 25 12:00:02 2016 | Last modified Tue Oct 6 11:01:00 2020

A modelling system to simulate Neanderthal demography and distribution in a reconstructed Western Europe for the late Middle Paleolithic.

The model simulates the national Campaign-Based Watershed Management program of Ethiopia. It includes three agents (farmers, Kebele/ village administrator, extension workers) and the physical environment that interact with each other. The physical environment is represented by patches (fields). Farmers make decisions on the locations of micro-watersheds to be developed, participation in campaign works to construct soil and water conservation structures, and maintenance of these structures. These decisions affect the physical environment or generate model outcomes. The model is developed to explore conditions that enhance outcomes of the program by analyzing the effect on the area of land covered and quality of soil and water conservation structures of (1) enhancing farmers awareness and motivation, (2) establishing and strengthening micro-watershed associations, (3) introducing alternative livelihood opportunities, and (4) enhancing the commitment of local government actors.

The model simulates agents in a spatial environment competing for a common resource that grows on patches. The resource is converted to energy, which is needed for performing actions and for surviving.

Port of Mars simplified

Marco Janssen | Published Tue Jan 14 17:02:08 2020

This is a simulation model to explore possible outcomes of the Port of Mars cardgame. Port of Mars is a resource allocation game examining how people navigate conflicts between individual goals and common interests relative to shared resources. The game involves five players, each of whom must decide how much of their time and effort to invest in maintaining public infrastructure and renewing shared resources and how much to expend in pursuit of their individual goals. In the game, “Upkeep” is a number that represents the physical health of the community. This number begins at 100 and goes down by twenty-five points each round, representing resource consumption and wear and tear on infrastructure. If that number reaches zero, the community collapses and everyone dies.

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