Community Events

Social Simulation Conference 2020

SSC2020 is the 16th annual Social Simulation Conference and will take place at the University of Milan, Italy on 14-18 September 2020. The conference is one of the key activities of the European Social Simulation Association (ESSA) to promote social simulation and computational social science in Europe and elsewhere, and is now the most important event in this field worldwide.

SSC2020 welcomes submissions that include innovative and previously unpublished research in the following format:

Extended Abstracts (3-4 pages; they compete for short presentations during parallel sections)
Full Papers (max. 12 pages; they compete for long oral presentations either in plenary or parallel sections)
Poster abstracts (300 to 500 words; they compete for specific poster slots)
Panel and roundtables (up to 300 words + at least three confirmed participants + the chair)
Monday 14 September Workshops/Tutorials (up to 300 words with title, aims, intended audience and the trainer)

All submissions have to be formatted using the LNCS templates, which can be found here:
Submissions must be submitted through EasyChair at the following link: !!link to be added soon!!

During the submission process, authors will be given the chance to indicate whether they intend to submit to:
a specific thematic track session or to ESSA@work (short/full papers in special sessions that discuss work-in-progress, hands-on challenges and problems).
All accepted short/full papers will be included in the post-proceedings (contacts in place with Springer). Authors of the best papers will be invited to submit to the Journal of Artificial Societies and Social Simulation.

Important dates
The deadline for submissions is on 3 May 2020. Notifications of acceptance on 31 May 2020.

List of Conference Topics
The conference topics include, but are not limited to, the following list. Unlisted but related topics are also acceptable, provided that they fit in the domain of social simulation.

Tools and methods
Advanced distributed computing
Agent ontologies
Agent-embodied artificial intelligence, Participatory and Human-in-the-Loop simulations
Approaches of aggregating-disaggregating problems
Coupling simulations and optimization methods
Data analysis software for simulations
Data generating models
Experiment design and data farming for simulations
Model replication, verification and validation
Programming computational frameworks
Role playing games and social simulation
Simulation meta-models
Social simulation and laboratory experiments
Socially inspired software applications (peer-to-peer, distributed trust etc.)
Social simulation and software design
Advanced computing technologies (e.g. the grid) and social simulation
Statistical and data mining techniques for simulated data
Techniques for visualizing, interpreting and analyzing simulation outputs
Using qualitative data to inform behavioural rules in social simulation
Applications of Agent-based Modelling
Agent-based computational economics and finance
Archaeology and History
Cognitive models and social simulation
Coupled human-natural systems
Crisis management
Demographic change simulation
Emergence and evolution of institutions
Emergence of social structures and norms
Epidemiology and pharmacoeconomics
Group decisions and collective behaviour
Information and opinion dynamics
Innovation diffusion
Integrated social/physical modelling for environmental policy
Market design, mechanism design & auctions
Market dynamics and consumer behaviour
Policy issues
Privacy, safety and security
Public policy and regulatory issues
Resource management and environmental practices
Resource management, environmental practices & policy
Social and regional disparities
Social complexity
Social conflict and cooperation
Social heterogeneity and scaling issues
Social media and volunteered information
Social networks and their dynamics
Computational organization theory
Social-spatial segregation modelling
Societal transitions
Trust and norm dynamics, reputation


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