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20th International Conference on Principles and Practice of Multi-Agent Systems (PRIMA 2017)

PRIMA 2017

Software systems are becoming more intelligent in the kind of functionality they offer users. At the same time, systems are becoming more decentralized, with components that represent autonomous entities who must communicate among themselves to achieve their goals. Examples of such systems range from healthcare and emergency relief and disaster management to e-business and smarts grids. A multiagent worldview is crucial to properly conceptualizing, building, and governing such systems. It offers abstractions such as intelligent agent, protocol, norm, organization, trust, incentive, and so on, and is rooted in solid computational and software engineering foundations. As a large but still growing research field of Computer Science, multiagent systems today remains a unique enabler of interdisciplinary research.

The conference website is available at

Important Dates

Submission of papers: June 2nd, 2017
Notification of acceptance: July 21st, 2017
Camera-ready version: September 1st, 2017
Conference October 30th to November 3rd, 2017

Information for Authors

The PRIMA 2017 Program Committee invites submissions of original, unpublished, theoretical and applied work strongly relevant to multiagent systems, including reports on the development of prototype and deployed agent systems, and of experiments that demonstrate novel agent system capabilities. An indicative list of topics is provided below.

Papers should be at most 16 pages in length in the Springer LNCS format. All accepted papers will be published in Springer’s LNAI series.

Papers are to be submitted through the Easychair Conference Management System:

General Chairs
Leendert van der Torre, University of Luxembourg, Luxembourg
Serena Villata, Université Côte d’Azur, France
Program Chairs
Ana Bazzan, Universidade Federal do Rio Grande do Sul, Brasil
Joao Leite, Universidade Nova de Lisboa, Portugal
Bo An, Nanyang Technological University
Local Organizing Co-Chairs:
Andrea G.B. Tettamanzi, Professeur, Université Côte d’Azur
Celia da Costa Pereira, McF, Université Côte d’Azur
Catherine Faron-Zucker, McF, Université Côte d’Azur
Senior Program Committee (preliminary list)
Matteo Baldoni, University of Torino
Tina Balke, University of Surrey
Jamal, Bentahar, Concordia University
Rafael H. Bordini, PUCRS
Mehdi Dastani, Utrecht University
Paul Davidsson, Malmö University
Yves Demazeau, CNRS - LIG
Frank Dignu, Utrecht University
Ulle Endriss, University of Amsterdam
Rino Falcone, Institute of Cognitive Sciences and Technologies-CNR
Katsutoshi Hirayama, Kobe University
Felipe Meneguzzi, Pontifical Catholic University of Rio Grande do Sul
Zinovi Rabinovich, Nanyang Technological University
Bastin Tony Roy Savarimuthu, University of Otago
Paolo Torroni, Università di Bologna
Bo Yang, Jilin University
Makoto Yokoo, Kyushu University

Topics of Interest

Topics of interest include (but are not limited to) the following:

Logic and Reasoning

• Logics of agency
• Logics of multiagent systems
• Norms
• Argumentation
• Computational Game Theory
• Uncertainty in Agent Systems
• Agent and Multi-Agent Learning

Engineering Multi-Agent Systems

• Agent-Oriented Software Engineering
• Interaction protocols
• Commitments
• Institutions and Organizations
• Normative Systems
• Formal Specification and Verification
• Agent Programming Languages
• Middleware and Platforms
• Testing, debugging, and evolution
• Deployed System Case Studies

Agent-Based Modeling and Simulation

• Simulation Languages and Platforms
• Artificial Societies
• Virtual Environments
• Emergent Behavior
• Modeling System Dynamics
• Application Case Studies

Collaboration & Coordination

• Planning
• Distributed Problem Solving
• Teamwork
• Coalition Formation
• Negotiation
• Trust and Reputation

Economic paradigms

• Auctions and mechanism design
• Bargaining and negotiation
• Behavioral game theory
• Cooperative games: theory & analysis
• Cooperative games: computation
• Noncooperative games: theory & analysis
• Noncooperative games: computation
• Social choice theory
• Game theory for practical applications

Human-Agent Interaction

• Adaptive Personal Assistants
• Embodied Conversational Agents
• Virtual Characters
• Multimodal User Interfaces
• Mobile Agents
• Human-Robot Interaction

Decentralized Paradigms

• Grid Computing
• Service-Oriented Computing
• Cybersecurity
• Robotics and Multirobot Systems
• Ubiquitous Computing
• Social Computing
• Internet of Things

Application Domains for Multi-Agent Systems

• Healthcare
• Autonomous Systems
• Transport and Logistics
• Emergency and Disaster Management
• Energy and Utilities Management
• Sustainability and Resource Management
• Games and Entertainment
• e-Business, e-Government, and e-Learning
• Smart Cities
• Financial markets
• Legal applications


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