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ben_davies Member since: Friday, March 30, 2012

MA - University of Auckland - Anthropology, BA - University of Hawaii - Anthropology

-Use of models, including agent-based models, in understanding the formation of surface archaeological deposits in arid Australia
-Individual-based modelling of resource use on marginal islands in Polynesian prehistory
-Individual-based modelling of the influence of serial voyaging events on body proportions in Remote Oceania
-Discrete event simulation of early horticultural production in New Zealand

Andrea Scalco Member since: Tuesday, February 24, 2015

Ph.D. Student

The Ph.D. research project is mainly focused on the study of the influence of emotional intelligence inside decision-making processes and on the social and emotional aspects of organizations.Furthermore, the research has taken into account the generative science paradigm: in this way, the general aim is the development of social simulations able to account organizational processes related with emotions and with the emotional intelligence from the bottom-up.

Hassan Bashiri Member since: Tuesday, April 28, 2015 Full Member

PhD

As an Assistant Professor I am a scientific member at the Department of Computer Science in Hamedan University of Technology.
I have completed my Ph.D. in Futures Studies as an interdisciplinary field. My background comes from computer science.

Complex Systems, Social Modeling and Simulation
Enginnering the Futures

Flaminio Squazzoni Member since: Sunday, November 07, 2010 Full Member

PhD. Assistant Professor of Economic Sociology

Flaminio Squazzoni is Full Professor of Sociology at the Department of Social and Political Sciences of the University of Milan and director of BEHAVE. He teaches “Sociology” to undergraduate students, “Behavioural Sociology” to master students and “Behavioural Game Theory” to PhD students. Untill November 2018, he has been Associate Professor of Economic Sociology at the Department of Economics and Management of the University of Brescia, where he led the GECS-Research Group on Experimental and Computational Sociology.

He is editor of JASSS-Journal of Artificial Societies and Social Simulation, co-editor of Sociologica -International Journal for Sociological Debate and member of the editorial boards of Research Integrity and Peer Review and Sistemi Intelligenti. He is advisory editor of the Wiley Series in Computational and Quantitative Social Science and the Springer Series in Computational Social Science and member of the advisory board of ING’s ThinkForward Initiative. He is former President of the European Social Simulation Association (Sept 2012/Sept 2016, since 2010 member of the Management Committee) and former Director of the NASP ESLS PhD Programme in Economic Sociology and Labour Studies (2015-2016).

His fields of research are behavioural sociology, economic sociology and sociology of science, with a particular interest on the effect of social norms and institutions on cooperation in decentralised, large-scale social systems. His research has a methodological focus, which lies in the intersection of experimental (lab) and computational (agent-based modelling) research.

Christopher Watts Member since: Monday, March 14, 2011 Full Member

PhD Warwick Business School, MSc Operational Research, University of Southampton, Post-graduate Diploma in Theology, University of Cambridge, MA / BA (Hons.) Philosophy, University of Cambridge

I live near Cambridge, and recently I developed agent-based land-use models with Geography PhD students there. I also took part in the “Cybernetics and Society” seminar.

Previously, I spent three years at Ludwig-Maximillians University, Munich, working on Human-Environment Relations and Sustainability, and over two and a half years at Surrey University, working on Innovation with Nigel Gilbert in the Centre for Research in Social Simulation (CRESS). The project at Surrey resulted in a book in 2014, “Simulating Innovation: Computer-based Tools for Rethinking Innovation”. My PhD topic, modelling human agents who energise or de-energise each other in social interactions, drew upon the work of sociologist Randall Collins. My multi-disciplinary background includes degrees in Operational Research (MSc) and Philosophy (BA/MA).

I got hooked on agent-based modelling and complexity science some time around 2000, via the work of Brian Arthur, Stuart Kauffman, Robert Axelrod and Duncan Watts (no relation!).

I am an agent-based modeller specialising in Netlogo and Excel/VBA. My recent interests include Human-Environment Relations, Innovation, Collective Intelligence and Governance Systems, and the Collapse of Complex Societies.

I have a longer term aim to study the modelling of Institutions, especially the cognitive architecture for agents who can recognise, learn and innovate in institutions.

If you’re based near Cambridge and have an idea for a modelling project, for the cost of a beer/coffee I’m always willing to offer advice.

Gary Polhill Member since: Wednesday, September 05, 2012 Full Member

BA (Hons) Computing and Artificial Intelligence (Sussex), Ph. D. Guaranteeing Generalisation in Neural Networks (St. Andrews)

Gary Polhill did a degree in Artificial Intelligence and a PhD in Neural Networks before spending 18 months in industry as a professional programmer. Since 1997 he has been working at the Institute on agent-based modelling of human-natural systems, and has worked on various international and interdisciplinary projects using agent-based modelling to study agricultural systems, lifestyles, and transitions to more sustainable ways of living. In 2016, he was elected President of the European Social Simulation Association, and was The James Hutton Institute’s 2017 Science Challenge Leader on Developing Technical and Social Innovations that Support Sustainable and Resilient Communities.

Peer-Olaf Siebers Member since: Friday, February 15, 2019 Full Member

I am an Assistant Professor at the School of Computer Science, University of Nottingham, UK.

My main research interest is the application of computer simulation to study human-centric complex adaptive systems. I am a strong advocate of Object Oriented Agent-Based Social Simulation. This is a novel and highly interdisciplinary research field, involving disciplines like Social Science, Economics, Psychology, Operations Research, Geography, and Computer Science. My current research focusses on Urban Sustainability and I am a co-investigator in several related projects and a member of the university’s “Sustainable and Resilient Cities” Research Priority Area management team.

Eric Silverman Member since: Thursday, December 20, 2012 Full Member

PhD, Computer Science, University of Leeds, BA, Psychology, Pennsylvania State University (Schreyer Honors College)

Eric is a Research Fellow in the Complexity programme at the MRC/CSO Social and Public Health Unit at the University of Glasgow, working on agent-based simulation approaches to complex public health issues. Prior to this he was a Research Lecturer/Senior Lecturer in Artificial Intelligence and Interactive Systems in the School of Computing at Teesside University. Before working at Teesside, he worked on the CLC Project at the University of Southampton, a multidisciplinary project which focuses on the application of complexity science approaches to the social science domain.

Eric received a BA with Honours in Psychology from Pennsylvania State University, and a PhD from the School of Computing at the University of Leeds. After his PhD, he worked as a JSPS Postdoctoral Research Fellow at the University of Tokyo, conducting research in computer simulation and robotics.

  • Agent-based modelling for population health
  • Modelling informal and formal social care
  • Model documentation and dissemination

Tuong Manh Vu Member since: Wednesday, May 16, 2018

I received my BSc, MSc, and PhD from the University of Nottingham. My PhD focuses on the Agent-Based Modelling and Simulation (ABMS) of Public Goods Game (PGG) in Economics. In my thesis, a development framework was developed using software-engineering methods to provide a structured approach to the development process of agent-based social simulations. Also as a case study, the framework was used to design and implement a simulation of PGG in the continuous-time setting which is rarely considered in Economics.

In 2017, I joined international, inter-disciplinary project CASCADE (Calibrated Agent Simulations for Combined Analysis of Drinking Etiologies) to further pursue my research interest in strategic modelling and simulation of human-centred complex systems. CASCADE, funded by the US National Institutes of Health (NIH), aims to develop agent-based models and systems-based models of the UK and US populations for the sequential and linked purposes of testing theories of alcohol use behaviors, predicting population alcohol use patterns, predicting population-level alcohol outcomes and evaluating the impacts of policy interventions on alcohol use patterns and harmful outcomes.

Carole Adam Member since: Friday, February 03, 2017

PhD in Artificial Intelligence
  • Since 2010: Associate Professor in Artificial Intelligence at Grenoble-Alpes University. Topic: human behaviour modelling, with a particular focus on emotions, cognitive biases, and their interplay with decision-making; social simulations and serious games for raising awareness about natural disasters and sustainable development, or for increasing civil engagement in urban planning.
  • 2008-2010: postdoctoral research fellow at RMIT, Melbourne, Australia. Supervisor: Lin Padgham. Topic: interactive intelligent emotional toy.
  • 2007-2008: research engineer at Orange Labs, Lannion, France. Supervisor: Vincent Louis. Topic: institutional logic in JADE for agent-based B2B mediation.
  • 2007: PhD in AI from Toulouse University. Supervisors: Andreas Herzig and Dominique Longin. Topic: logical modelling of emotions in BDI for artificial agents.

Improving agent models and architectures for agent-based modelling and simulation applied to crisis management. In particular modelling of BDI agents, emotions, cognitive biases, social attachment, etc.

Designing serious games to increase awareness about climate change or natural disasters; to improve civil engagement in sustainable urban planning; to teach Artificial Intelligence to the general public; to explain social phenomena (voting procedures; sanitary policies; etc).

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