I am a computational archaeologist interested in how individuals and groups respond to both large scale processes such as climate change and local processes such as violence and wealth inequality. I am currently a PhD Candidate in the Department of Anthropology at Washington State University.
My dissertation research focuses on experimenting with paleoecological data (e.g., pollen) to assess whether or not different approaches are feasible for paleoclimatic field reconstructions. In addition, I will also use pollen data to generate vegetation (biome) reconstructions. By using tree-ring and pollen data, we can gain a better understanding of the paleoclimate and the spatial distribution of vegetation communities and how those changed over time. These data can be used to better understand changes in demography and how people responded to environmental change.
In Summer 2019, I attended the Santa Fe Institute‘s Complex Systems Summer School, where I got to work in a highly collaborative and interdisciplinary international scientific community. For one of my projects, I got to merry my love of Sci-fi with complexity and agent-based modeling. Sci-fi agent-based modeling is an anthology and we wanted to build a community of collaborators for exploring sci-fi worlds. We also have an Instagram page (@Scifiabm).
Isaac IT Ullah, PhD, (Arizona State University 2013) Dr. Ullah is a computational archaeologist who employs GIS and simulation modeling to understand the long-term dynamics of humans and the Earth System. Dr. Ullah is particularly interested in the social and environmental changes surrounding the advent of farming and animal husbandry. His focus is on Mediterranean and other semi-arid landscapes, and he conducts fieldwork in Jordan, Italy, and Kazakhstan. His field work includes survey for and excavation of early agricultural sites as well as geoarchaeological analyses of anthropogenic landscapes. His specialties include landscape evolution, complex adaptive systems science, computational methods, geospatial analysis, and imagery analysis.
Computational Archaeology, Food Production, Forager-Farmer transition, Neolithic, Agro-pastoralism, Erosion Modeling, Anthropogenic Landscapes, Geoarchaeology, Modeling and Simulation, GIS, Imagery Analysis, ABM, Mediterranean
I am a Professor in the School of Sustainability and the Director of the Center for Behavior, Institutions and the Environment. I want to understand how people solve collective problems at different levels of scale, especially those problems related to sustainability of our environment. Our society experience unprecedented challenged to sustain common resource for future generations at a scale we have never experienced before. What makes groups cooperate? What is the role of information? How does the ecological context affect the social fabric? How do they deal with a changing environment? How can we use these insight to address global challenges? To do this research I combine behavioral experiments, agent-based modeling and case study analysis.
My research uses modeling to understand complex coupled human and natural systems, and can be generally described as computational social science. I am especially interested in modeling water management systems, in both archaeological and contemporary contexts. I have previously developed a framework for modeling general archaeological complex systems, and applied this to the specific case of the Hohokam in southern Arizona. I am currently engaged in research in data mining to understand contemporary water management strategies in the U.S. southwest and in several locations in Alaska. I am also a developer for the Repast HPC toolkit, an agent-based modeling toolkit specifically for high-performance computing platforms, and maintain an interest in the philosophy of science underlying our use of models as a means to approach complex systems. I am currently serving as Communications Officer for the Computational Social Science Society of the Americas.
Professor, School of Human Evolution & Social Change
Professor, School of Complex Adaptive Systems
Affiliate Professor, School of Earth and Space Exploration
Arizona State University
My interests center around long-term human ecology and landscape dynamics with ongoing projects in the Mediterranean (late Pleistocene through mid-Holocene) and recent work in the American Southwest (Holocene-Archaic). I’ve done fieldwork in Spain, Bosnia, and various locales in North America and have expertise in hunter/gatherer and early farming societies, geoarchaeology, lithic technology, and evolutionary theory, with an emphasis on human/environmental interaction, landscape dynamics, and techno-economic change.
Quantitative methods are critical to archaeological research, and socioecological sciences in general. They are an important focus of my research, especially emphasizing dynamic modeling, spatial technologies (including GIS and remote sensing), statistical analysis, and visualization. I am a member of the open source GRASS GIS international development team that is making cutting edge spatial technologies available to researchers and students around the world.
Angelos Chliaoutakis received his PhD in Electronic & Computer Engineering in 2020 at Technical University of Crete (TUC), Greece. During 2005-2020 he was a research assistant at the Intelligent Systems Laboratory of TUC, participating in several research projects associated with NLP, semantic similarity and ontology based information systems. Since 2010 he is also a research assistant at the Laboratory of Geophysical - Satellite Remote Sensing and Archaeo-environment (GeoSat ReSeArch Lab) of the Institute for Mediterranean Studies of Foundation for Research and Technology (IMS-FORTH), were he is involved in various research projects related to the full-stack development of Geographical Information Systems (GIS), web-based GIS applications and Geoinformatics in the cultural and archaeological domain. This ultimately transformed his interest and research direction towards computational archaeology, in particular, agent-based modeling and simulation, while intertwining ideas and approaches from Artificial Intelligence, Multi-agent Systems and GIS.
Research activities range between Computer Science, Information Systems and Natural Language Processing (NLP), Agent-based modeling/simulation (ABM), Artificial Intelligence (AI) and Multi-Agent Systems (MAS) and Geographical Information Science (GIScience).