Analyzing economic dynamics through game theory and agent based evolutionary models. My research topics go from dynamics of organizations to industrial dynamics, macroeconomic dynamics and economic policy analysis.
Down Networks is a real time, progressively agile non profit startup whose goals are to fund its research via pragmatically aggressive altruistic entrepreneurial pursuits informed by proprietary in-house techniques, open source technology and refined scientific methodology.
I am Professor in Computational Resilience Economics at the University of Twente (the Netherlands), which I joined in 2010. In September 2017 I also joined University of Technology Sydney (Australia) as Professor of Computational Economic Modeling working with spatial simulation models to study socioeconomic impacts of disasters and emergence of resilience across scales. I was honored to be elected as a Member of the De Jonge Akademie of the Royal Dutch Academy of Sciences (DJA/ KNAW in 2016) and of Social Sciences Council (SWR/KNAW in 2017). From 2009 to 2015 I have been working part-time as an economist at Deltares – the leading Dutch knowledge institute in the field of water management – specializing in economics of climate change, with focus on floods and droughts management.
I am interested in the feedbacks between policies and aggregated outcomes of individual decisions in the context of spatial and environmental policy-making. The issue of social interactions and information diffusion through networks to affect economic behavior is highly relevant here. My research line focuses on exploring how behavioral changes at micro level may lead to critical transitions (tipping points/regime shifts) on macro level in complex adaptive human-environment systems in application to climate change economics. I use agent-based modelling (ABM) combined with social science methods of behavioral data collection on individual decisions and social networks. This research line has been distinguished by the NWO VENI and ERC Starting grants and the Early Career Excellence award of the International Environmental Modeling Society (iEMSs). In 2018 I was invited to serve as the Associate Editor of the Environmental Modelling & Software journal, where I have been a regular Member of the Editorial Board since 2013.
Guido Fioretti, born 1964, graduated in Electronic Engineering in 1991 at La Sapienza University, Rome. In 1995, he received a PhD in Economics from this same university. Guido Fioretti is currently a lecturer of Organization Science at the University of Bologna.
I am interested in combining social with cognitive sciences in order to model decision-making facing uncertainty. I am particularly interested in connectionist models of individual and organizational decision-making.
I may make use of agent-based models, statistical network analysis, neural networks, evidence theory, cognitive maps as well as qualitative research, with no preference for any particular method. I dislike theoretical equilibrium models and empirical research based on testing obvious hypotheses.
Dissertation: Narrative Generation for Agent-Based Models
Abstract: This dissertation proposes a four-level framework for thinking about having agent-based models (ABM) generate narrative describing their behavior, and then provides examples of models that generate narrative at each of those levels. In addition, “interesting” agents are identified in order to direct the attention of researchers to the narratives most likely to be worth spending their time reviewing. The focus is on developing techniques for generating narrative based on agent actions and behavior, on techniques for generating narrative describing aggregate model behavior, and on techniques for identifying “interesting” agents. Examples of each of these techniques are provided in two different ABMs, Zero-Intelligence Traders (Gode & Sunder, 1993, 1997) and Sugarscape (Epstein & Axtell, 1996).
Graduate studies in mathematical behavioral sciences, with focus on developing cognitively plausible agent models for simulation of economic problems.
Eletronic Engineer with specialization in Computer Science and a passion for Artificial Intelligence, Simulation, Programming, and many other tech topcis . One life is really not enough to learn and experiment all cool things that are out there. Love also learning languages: Portuguese, English, French, Italian, and German.
I am a PhD Candidate in the Biological Anthropology program at the University of Minnesota. My research involves using agent-based models combined with field research to test a broad range of hypotheses in biology. I have created a model, B3GET, which simulates the evolution of virtual organisms to better understand the relationships between growth and development, life history and reproductive strategies, mating strategies, foraging strategies, and how ecological factors drive these relationships. I also conduct field research to better model the behavior of these virtual organisms. Here I am pictured with an adult male gelada in Ethiopia!
I specialize in writing agent-based models for both research in and the teaching of subjects including: biology, genetics, evolution, demography, and behavior.
For my dissertation research, I have developed “B3GET,” an agent-based model which simulates populations of virtual organisms evolving over generations, whose evolutionary outcomes reflect the selection pressures of their environment. The model simulates several factors considered important in biology, including life history trade-offs, investment in body size, variation in aggression, sperm competition, infanticide, and competition over access to food and mates. B3GET calculates each agent’s ‘decision-vectors’ from its diploid chromosomes and current environmental context. These decision-vectors dictate movement, body growth, desire to mate and eat, and other agent actions. Chromosomes are modified during recombination and mutation, resulting in behavioral strategies that evolve over generations. Rather than impose model parameters based on a priori assumptions, I have used an experimental evolution procedure to evolve traits that enabled populations to persist. Seeding a succession of populations with the longest surviving genotype from each run resulted in the evolution of populations that persisted indefinitely. I designed B3GET for my dissertation, but it has an indefinite number of applications for other projects in biology. B3GET helps answer fundamental questions in evolutionary biology by offering users a virtual field site to precisely track the evolution of organismal populations. Researchers can use B3GET to: (1) investigate how populations vary in response to ecological pressures; (2) trace evolutionary histories over indefinite time scales and generations; (3) track an individual for every moment of their life from conception to post-mortem decay; and (4) create virtual analogues of living species, including primates like baboons and chimpanzees, to answer species-specific questions. Users are able to save, edit, and import population and genotype files, offering an array of possibilities for creating controlled biological experiments.
Senior (Tenure-Track) Assistant Professor in Work and Organizational Psychology (WOP) at the Human Sciences Department of Verona University. My expertise lies in organizational behavior, individual differences and decision-making at work, and social dynamics in the applied psychology field. In the field of fundamental research my studies explore the role of individual antecedents (e.g., Personality traits, Risk attitudes, etc.) in relation to classic I/O models (e.g., Job Demands-Resources model, Effort-Reward model, etc.). My applied research focuses on the development of interventions and policies for enhancing decision-making, and in turn well-being and job performance. Finally, in industrial research, my research aims to better integrate cognitive and behavioral theories (e.g., Theory of Planned Behavior, Prospect theory, etc.) for designing predictive models – based on agents – of social and organizational behaviors.