My main research interests are agent-based modeling, simulation of social complexity, computational social choice, distributed systems and applied artificial intelligence.
Critical simulation of social simulation techniques
Pedagogy and Web-based GIS role-playing simulation games for monitoring and restoration in watersheds and biological corridors, with public high school teachers and their students
Agent Models for Social Simulation
Klaus G. Troitzsch was a full professor of computer applications in the social sciences at the University of Koblenz-Landau since 1986 until he officially retired in 2012 (but continues his academic activities). He took his first degree as a political scientist. After eight years in active politics in Hamburg and after having taken his PhD, he returned to academia, first as a senior researcher in an election research project at the University of Koblenz-Landau, from 1986 as full professor of computer applications in the social sciences. His main interests in teaching and research are social science methodology and, especially, modelling and simulation in the social sciences.
Among his early research projects there is the MIMOSE project which developed a declarative functional simulation language and tool for micro and multilevel simulation between 1986 and 1992. Several EU funded projects were devoted to social simulation and policy modelling, the most recent from 2012 to 2015 combining data/text mining and agent-based simulation to analyse the global dynamics of extortion racket systems.
He authored, co-authored, and co-edited several books and many articles in social simulation, and he organised or co-organised a number of national and international conferences in this field. Over nearly three decades he advised and/or supervised more than 55 PhD theses, most of them in the field of social simulation. He offered annual summer and spring courses in social simulation between 1997 and 2009; more recent courses of this kind are now being organised by the European Social Simulation Assiciation and held at different places all over Europe (mostly with his contributions).
Computational social science, structuralist theory reconstruction
Agent-based Simulation, Artificial Intelligence, Multiagent Systems
Simulation of past hominins in a realistic setting
social simulation, Multiagent Systems, Process Algebra, Game Theory