Volker Grimm currently works at the Department of Ecological Modelling, Helmholtz-Zentrum für Umweltforschung. Volker does research in ecology and biodiversity research.
How to model it: Ecological models, in particular simulation models, often seem to be formulated ad hoc and only poorly analysed. I am therefore interested in strategies and methods for making ecological modelling more coherent and efficient. The ultimate aim is to develop preditive models that provide mechanstic understanding of ecological systems and that are transparent and structurally realistic enough to support environmental decision making.
Pattern-oriented modelling: This is a general strategy of using multiple patterns observed in real systems as multiple criteria for chosing model structure, selecting among alternative submodels, and inversely determining entire sets of unknown model parameters.
Individual-based and agent-based modelling: For many, if not most, ecological questions individual-level aspects can be decisive for explaining system-level behavior. IBM/ABMs allow to represent individual heterogeneity, local interactions, and/or adaptive behaviour
Ecological theory and concepts: I am particularly interested in exploring stability properties like resilience and persistence.
Modelling for ecological applications: Pattern-oriented modelling allows to develop structurally realistic models, which can be used to support decision making and the management of biodiversity and natural resources. Currently, I am involved in the EU project CREAM, where a suite of population models is developed for pesticide risk assessment.
Standards for model communication and formulation: In 2006, we published a general protocol for describing individual- and agent-based models, called the ODD protocol (Overview, Design concepts, details). ODD turned out to be more useful (and needed) than we expected.
Applying agent-based models to archaeological data, using modern ethnoarchaeological data as an analog for behavior.
I am currently Associate Professor of Organizational Cognition and Director of the Research Centre for Computational & Organisational Cognition at the Department of Language and Communication, University of Southern Denmark, Slagelse. My current research efforts are on socially-based decision making, agent-based modeling, cognitive processes in organizations and corporate social responsibility. He is author of more than 50 articles and book chapters, the monograph Extendable Rationality (2011), and he recently edited Agent-Based Simulation of Organizational Behavior with M. Neumann (2016).
My simulation research focuses on the applications of ABM to organizational behavior studies. I study socially-distributed decision making—i.e., the process of exploiting external resources in a social environment—and I work to develop its theoretical underpinnings in order to to test it. A second stream of research is on how group dynamics affect individual perceptions of social responsibility and on the definition and measurement of individual social responsibility (I-SR).
Professor, School of Human Evolution & Social Change
Professor, School of Complex Adaptive Systems
Affiliate Professor, School of Earth and Space Exploration
Arizona State University
My interests center around long-term human ecology and landscape dynamics with ongoing projects in the Mediterranean (late Pleistocene through mid-Holocene) and recent work in the American Southwest (Holocene-Archaic). I’ve done fieldwork in Spain, Bosnia, and various locales in North America and have expertise in hunter/gatherer and early farming societies, geoarchaeology, lithic technology, and evolutionary theory, with an emphasis on human/environmental interaction, landscape dynamics, and techno-economic change.
Quantitative methods are critical to archaeological research, and socioecological sciences in general. They are an important focus of my research, especially emphasizing dynamic modeling, spatial technologies (including GIS and remote sensing), statistical analysis, and visualization. I am a member of the open source GRASS GIS international development team that is making cutting edge spatial technologies available to researchers and students around the world.
Aniruddha Belsare is a disease ecologist with a background in veterinary medicine, interspecific transmission, pathogen modeling and conservation research. Aniruddha received his Ph.D. in Wildlife Science (Focus: Disease Ecology) from the University of Missouri in 2013 and subsequently completed a postdoctoral fellowship there (University of Missouri, May 2014 – June 2017). He then was a postdoctoral fellow in the Center for Modeling Complex Interactions at the University of Idaho (June 2017 - March 2019) and later a Research Associate with the Boone and Crockett Quantitative Wildlife Center, Michigan State University (March 2019 - Jan 2021). He is currently a Computational Ecologist in the Civitello Lab at Emory University.
My research interests primarily lie at the interface of ecology and epidemiology, and include host-pathogen systems that are of public health or conservation concern. I use ecologic, epidemiologic and model-based investigations to understand how pathogens spread through, persist in, and impact host populations. Animal disease systems that I am currently working on include canine rabies, leptospirosis, chronic wasting disease, big horn sheep pneumonia, raccoon roundworm (Baylisascaris procyonis), and Lyme disease.
I develop simulation tools for generating what-if scenarios for decision making. I predominantly use Agent-Based Modelling (ABM) technique as most of my simulations model complex systems. In some cases, I have extended existing tools with modifications to model the given system. Although the tools are meant for research purposes, I have followed industry friendly delivery mechanisms, such as unit-tests, autmated builds and delivery on cloud platforms.
Agent Models for Social Simulation
PhD student in the Agent Systems Research Group of the Department of Artificial Intelligence at the VU University Amsterdam. Current research focuses on Modeling Human Behavior and exploring Serious Games interactions with humans.